tfc/src/server/server.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
Game_InitRules(void)
{
g_grMode = spawn(TFCGameRules);
}
void
Game_Worldspawn(void)
{
Sound_Precache("ammo.pickup");
Sound_Precache("ammo.respawn");
Sound_Precache("player.fall");
Sound_Precache("player.lightfall");
Sound_Precache("player_tfc.death");
Sound_Precache("player_tfc.jump");
Sound_Precache("engineer.build");
Sound_Precache("engineer.turret_set");
precache_model("models/player.mdl");
precache_model("models/w_weaponbox.mdl");
Weapons_Init();
Player_Precache();
FX_Corpse_Init();
}
void weaponbox_spawn(player pl)
{
}