tfc/src/server/dispencer.qc

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#define TFC_SENTRY_COST 130
class
TFCSentry:NSSurfacePropEntity
{
NSSurfacePropEntity m_eHead;
void(void) TFCSentry;
virtual void(player) Place;
virtual void(void) FinishPlacing;
};
void
TFCSentry::Place(player pl)
{
SetAngles(pl.GetAngles());
makevectors([0, pl.v_angle[1], 0]);
SetOrigin(pl.origin + (v_forward * 48));
DropToFloor();
think = FinishPlacing;
nextthink = time + 5.0f;
real_owner = pl;
env_message_single(real_owner, "#Engineer_building");
Sound_Play(this, CHAN_BODY, "engineer.build");
}
void
TFCSentry::FinishPlacing(void)
{
/* put the top on that spins */
m_eHead.SetModel("models/sentry1.mdl");
m_eHead.SetAngles(GetAngles());
m_eHead.SetSolid(SOLID_BBOX);
m_eHead.SetMovetype(MOVETYPE_NONE);
m_eHead.SetSize([-16,-16,0], [16,16,32]);
m_eHead.SetOrigin(GetOrigin() + [0,0,20]);
env_message_single(real_owner, "#Sentry_finish");
Sound_Play(this, CHAN_BODY, "engineer.turret_set");
}
void
TFCSentry::TFCSentry(void)
{
m_eHead = spawn(NSSurfacePropEntity);
SetModel("models/base.mdl");
SetSolid(SOLID_BBOX);
SetMovetype(MOVETYPE_NONE);
SetSize([-16,-16,0], [16,16,20]);
}
void
CSEv_TFC_BuildSentry_(void)
{
player pl = (player)self;
/* only engineers can do this */
if (pl.classtype != CLASS_ENGINEER)
return;
/* it costs */
if (pl.m_iAmmoCells < TFC_SENTRY_COST)
return;
pl.m_iAmmoCells -= TFC_SENTRY_COST;
/* deploy */
TFCSentry sentry = spawn(TFCSentry);
sentry.Place(pl);
}