84 lines
2.6 KiB
Plaintext
84 lines
2.6 KiB
Plaintext
class
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TFCHallucination:NSEntity
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{
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};
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void
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TFCHallucination_Insert(vector viewPosition, vector viewDirection)
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{
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int r = 0i;
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vector halluPos = viewPosition;
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halluPos += v_forward * random(8, 128);
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halluPos += v_up * random(-64, 128);
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halluPos += v_right * random(-256, 256);
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traceline(viewPosition, halluPos, MOVE_NORMAL, pSeat->m_ePlayer);
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halluPos = trace_endpos;
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makevectors(viewDirection);
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r = (int)(floor(random(0, 8)));
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switch (r) {
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case 1:
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for (int i = 0; i < 3; i++) {
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FX_Blood(halluPos, [1,0,0]);
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halluPos += v_forward * random(8, 128);
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halluPos += v_up * random(-64, 128);
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halluPos += v_right * random(-256, 256);
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}
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break;
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case 2:
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pointparticles(particleeffectnum("fx_explosion.main"), halluPos, [0,0,0], 1);
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pSeat->m_flShakeDuration = 2;
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pSeat->m_flShakeAmp = 5.0;
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pSeat->m_flShakeFreq = 2;
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pSeat->m_flShakeTime = 2;
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pointsound(halluPos, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
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break;
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case 3:
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traceline(viewPosition, halluPos + (v_forward * 1024), MOVE_NORMAL, pSeat->m_ePlayer);
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SurfData_Impact(world, trace_endpos, [0,0,0]);
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DecalGroups_Place("Impact.Shot", trace_endpos);
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pointsound(halluPos, "weapons/sbarrel1.wav", 1, ATTN_NORM);
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break;
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case 4:
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pSeat->m_flShakeDuration = 1;
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pSeat->m_flShakeAmp = 1.0;
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pSeat->m_flShakeFreq = 2;
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pSeat->m_flShakeTime = 2;
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pointsound(halluPos, "weapons/cbar_hitbod1.wav", 1, ATTN_NORM);
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break;
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case 5:
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traceline(viewPosition, halluPos + (v_forward * 1024), MOVE_NORMAL, pSeat->m_ePlayer);
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SurfData_Impact(world, trace_endpos, [0,0,0]);
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DecalGroups_Place("Impact.Shot", trace_endpos);
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pointsound(halluPos, "weapons/sniper.wav", 1, ATTN_NORM);
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break;
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case 6:
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traceline(viewPosition, halluPos + (v_forward * 1024), MOVE_NORMAL, pSeat->m_ePlayer);
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SurfData_Impact(world, trace_endpos, [0,0,0]);
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DecalGroups_Place("Impact.Shot", trace_endpos);
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pointsound(halluPos, "weapons/airgun_1.wav", 1, ATTN_NORM);
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break;
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case 7:
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NSRenderableEntity eNade = spawn(NSRenderableEntity);
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eNade.SetModel("models/w_grenade.mdl");
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eNade.SetOrigin(halluPos);
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eNade.SetMovetype(MOVETYPE_BOUNCE);
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eNade.SetSolid(SOLID_NOT);
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eNade.SetGravity(1.0f);
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eNade.SetVelocity(v_forward * random(-320,320) + v_right * random(-64, 64) + v_up * 200);
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eNade.SetAngularVelocity([300, 300, 300]);
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eNade.SetAngles(vectoangles(eNade.GetVelocity()));
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eNade.ScheduleThink(eNade.Destroy, 5.0f);
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eNade.drawmask = MASK_ENGINE;
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pointsound(halluPos, "weapons/grenade_hit3.wav", 1, ATTN_NORM);
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break;
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default:
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pointsound(halluPos, "weapons/rocketfire1.wav", 1, ATTN_NORM);
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break;
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}
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}; |