203 lines
4.2 KiB
Plaintext
203 lines
4.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2023 Gethyn ThomasQuail <xylemon@posteo.net>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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KNIFE_IDLE,
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KNIFE_IDLE2,
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KNIFE_SLASH,
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KNIFE_STAB,
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KNIFE_DRAW,
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KNIFE_HOLSTER
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};
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void
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w_knife_precache(void)
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{
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Sound_Precache("weapon_crowbar.hit");
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Sound_Precache("weapon_crowbar.miss");
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Sound_Precache("weapon_crowbar.hitbody");
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precache_model("models/v_tfc_knife.mdl");
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precache_model("models/w_knife.mdl");
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precache_model("models/p_knife.mdl");
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}
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void
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w_knife_updateammo(player pl)
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{
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#ifdef SERVER
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Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
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#endif
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}
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string
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w_knife_wmodel(void)
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{
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return "models/w_knife.mdl";
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}
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string
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w_knife_pmodel(player pl)
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{
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return "models/p_knife.mdl";
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}
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string
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w_knife_deathmsg(void)
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{
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return "%s was assaulted by %s's Assault Cannon.";
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}
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void
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w_knife_draw(player pl)
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{
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Weapons_SetModel("models/v_tfc_knife.mdl");
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Weapons_ViewAnimation(pl, KNIFE_DRAW);
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}
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void
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w_knife_holster(player pl)
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{
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Weapons_ViewAnimation(pl, KNIFE_HOLSTER);
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}
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void
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w_knife_primary(player pl)
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{
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int anim = 0;
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vector src;
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if (pl.w_attack_next) {
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return;
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}
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Weapons_MakeVectors(pl);
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src = pl.origin + pl.view_ofs;
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/* make sure we can gib corpses */
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int oldhitcontents = self.hitcontentsmaski;
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self.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE;
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traceline(src, src + (v_forward * 32), FALSE, pl);
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self.hitcontentsmaski = oldhitcontents;
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pl.w_attack_next = 0.4f;
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pl.w_idle_next = 2.5f;
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Weapons_ViewAnimation(pl, KNIFE_SLASH);
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if (pl.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.41f);
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else
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Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
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Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.miss");
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#ifdef SERVER
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if (trace_fraction >= 1.0) {
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return;
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}
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/* don't bother with decals, we got squibs */
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if (trace_ent.iBleeds) {
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FX_Blood(trace_endpos, [1,0,0]);
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} else {
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FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
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}
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// Backstab detection
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if (trace_ent.takedamage) {
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int damage = 36;
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damageType_t dmgtype = DMG_BLUNT;
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if (trace_ent.classname == "player") {
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player otherpl = (player) trace_ent;
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if (otherpl.IsFacing(pl) == false) {
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damage = 500;
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dmgtype = DMG_CRUSH;
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}
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}
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Damage_Apply(trace_ent, pl, damage, WEAPON_KNIFE, dmgtype);
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if (trace_ent.iBleeds) {
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Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.hitbody");
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} else {
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Weapons_Sound(pl, CHAN_WEAPON, "weapon_crowbar.hit");
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}
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}
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#endif
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}
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float
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w_knife_aimanim(player pl)
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{
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return pl.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
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}
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void
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w_knife_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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g_tfchud4_spr,
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[0,135/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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g_tfchud3_spr,
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_knife =
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{
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.name = "knife",
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.id = ITEM_KNIFE,
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.slot = 0,
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.slot_pos = 2,
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.draw = w_knife_draw,
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.holster = w_knife_holster,
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.primary = w_knife_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = __NULL__,
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.postdraw = __NULL__,
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.precache = w_knife_precache,
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.pickup = __NULL__,
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.updateammo = w_knife_updateammo,
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.wmodel = w_knife_wmodel,
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.pmodel = w_knife_pmodel,
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.deathmsg = w_knife_deathmsg,
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.aimanim = w_knife_aimanim,
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.hudpic = w_knife_hudpic,
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.isempty = w_asscan_isempty
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};
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