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Makefile
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 12:08:54 +01:00 |
client.qc
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Add func_nobuild, func_nogrenades.
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2022-07-10 09:06:53 -07:00 |
defs.h
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Little bit more work on the Dispenser, documenting mainly the limits. Still gotta research the exact ammo refresh timings and go implement the spanner functionality.
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2022-07-09 23:51:21 -07:00 |
dispenser.qc
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info_areadef: Add primitive entity.
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2022-07-10 11:24:40 -07:00 |
func_nobuild.qc
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Add func_nobuild, func_nogrenades.
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2022-07-10 09:06:53 -07:00 |
func_nogrenades.qc
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Add func_nobuild, func_nogrenades.
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2022-07-10 09:06:53 -07:00 |
gamerules.h
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Server: Gamerules now marked as teamplay, which will fix some doors and friendly fire
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2022-07-09 17:36:23 -07:00 |
gamerules.qc
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Server: Gamerules now marked as teamplay, which will fix some doors and friendly fire
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2022-07-09 17:36:23 -07:00 |
info_areadef.qc
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info_areadef: Add primitive entity.
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2022-07-10 11:24:40 -07:00 |
info_player_teamspawn.qc
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 14:59:40 -07:00 |
info_tfgoal.qc
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Server: Brush based info_tfgoal now uses TRIGGER rendermode.
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2022-07-09 17:20:42 -07:00 |
item_tfgoal.qc
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item_tfgoal: add QUAKED comment documenting implemented behaviour
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2022-07-10 07:42:36 -07:00 |
progs.src
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info_areadef: Add primitive entity.
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2022-07-10 11:24:40 -07:00 |
sentry.qc
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Little bit more work on the Dispenser, documenting mainly the limits. Still gotta research the exact ammo refresh timings and go implement the spanner functionality.
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2022-07-09 23:51:21 -07:00 |
server.qc
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Add func_nobuild, func_nogrenades.
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2022-07-10 09:06:53 -07:00 |
spawn.qc
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Server: Implemented basic respawning.
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2022-07-09 16:45:52 -07:00 |
teleporter.qc
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Little bit more work on the Dispenser, documenting mainly the limits. Still gotta research the exact ammo refresh timings and go implement the spanner functionality.
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2022-07-09 23:51:21 -07:00 |
vox.qc
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Add func_nobuild, func_nogrenades.
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2022-07-10 09:06:53 -07:00 |