101 lines
2.4 KiB
Plaintext
101 lines
2.4 KiB
Plaintext
/*
|
|
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*QUAKED item_healthkit (0 0 0.8) (-16 -16 -36) (16 16 36)
|
|
|
|
TEAM FORTRESS CLASSIC (1999) ENTITY
|
|
|
|
Health pickup. Unlike Team Fortress, this is the only one and it provides
|
|
25 health at all times.
|
|
|
|
-------- KEYS --------
|
|
"targetname" : Name
|
|
"areaname" : Name of the specified area
|
|
"team_no" : Which team can pick up the armor (0 = all)
|
|
"respawn_delay" : Time it takes to respawn after having been picked up
|
|
*/
|
|
|
|
class
|
|
item_healthkit:NSRenderableEntity
|
|
{
|
|
int m_iTeamUses;
|
|
float m_flRespawnDelay;
|
|
|
|
void(void) item_healthkit;
|
|
|
|
virtual void(void) Respawn;
|
|
virtual void(entity) Touch;
|
|
virtual void(string,string) SpawnKey;
|
|
};
|
|
|
|
void
|
|
item_healthkit::Touch(entity eToucher)
|
|
{
|
|
if (eToucher.classname != "player") {
|
|
return;
|
|
}
|
|
player pl = (player)eToucher;
|
|
|
|
/* check for team eligibility */
|
|
if (m_iTeamUses)
|
|
if (pl.team != m_iTeamUses)
|
|
return;
|
|
|
|
/* leave when full */
|
|
if (pl.health >= pl.m_iMaxHealth)
|
|
return;
|
|
|
|
pl.health = bound(0, pl.health + 25, pl.m_iMaxHealth);
|
|
|
|
Sound_Play(this, CHAN_ITEM, "item_healthkit_tfc.pickup");
|
|
|
|
/* hide and respawn */
|
|
Hide();
|
|
think = Respawn;
|
|
nextthink = time + m_flRespawnDelay;
|
|
}
|
|
|
|
void
|
|
item_healthkit::SpawnKey(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "team_no":
|
|
m_iTeamUses = stoi(strValue);
|
|
break;
|
|
case "respawn_delay":
|
|
m_flRespawnDelay = stof(strValue);
|
|
break;
|
|
default:
|
|
super::SpawnKey(strKey, strValue);
|
|
}
|
|
}
|
|
|
|
void
|
|
item_healthkit::Respawn(void)
|
|
{
|
|
SetModel("models/w_medkit.mdl");
|
|
SetSize([-16,-16,0], [16,16,56]);
|
|
SetSolid(SOLID_TRIGGER);
|
|
SetOrigin(GetSpawnOrigin());
|
|
DropToFloor();
|
|
}
|
|
|
|
void
|
|
item_healthkit::item_healthkit(void)
|
|
{
|
|
Sound_Precache("item_healthkit_tfc.pickup");
|
|
m_flRespawnDelay = 30.0f;
|
|
} |