181 lines
3.8 KiB
Plaintext
181 lines
3.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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SNIPER_IDLE,
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SNIPER_AIM,
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SNIPER_FIRE,
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SNIPER_DRAW,
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SNIPER_HOLSTER,
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SNIPER_AUTOIDLE,
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SNIPER_AUTOFIRE,
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SNIPER_AUTODRAW,
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SNIPER_AUTOHOLSTER,
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};
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void
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w_autorifle_precache(void)
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{
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precache_model("models/v_tfc_sniper.mdl");
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precache_model("models/p_sniper2.mdl");
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Sound_Precache("weapon_sniper.fire");
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}
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void
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w_autorifle_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoShells, __NULL__);
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}
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string
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w_autorifle_wmodel(void)
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{
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return "";
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}
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string
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w_autorifle_pmodel(player pl)
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{
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return "models/p_sniper2.mdl";
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}
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string
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w_autorifle_deathmsg(void)
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{
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return "%s was assaulted by %s's Assault Cannon.";
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}
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void
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w_autorifle_release(player pl)
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{
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if (pl.w_idle_next > 0)
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return;
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Weapons_ViewAnimation(pl, SNIPER_AUTOIDLE);
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}
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void
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w_autorifle_draw(player pl)
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{
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Weapons_SetModel("models/v_tfc_sniper.mdl");
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Weapons_ViewAnimation(pl, SNIPER_AUTODRAW);
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pl.w_idle_next = 1.0f;
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}
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float
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w_autorifle_aimanim(player pl)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
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}
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void
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w_autorifle_primary(player pl)
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{
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int s = w_baseauto_fire(pl, player::m_iAmmoShells, 8, [0,0]);
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switch (s) {
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case AUTO_FIRE_FAILED:
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return;
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break;
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case AUTO_FIRED:
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case AUTO_LAST:
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Weapons_ViewAnimation(pl, SNIPER_AUTOFIRE);
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#ifdef CLIENT
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View_SetMuzzleflash(MUZZLE_RIFLE);
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#endif
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Weapons_Sound(pl, CHAN_WEAPON, "weapon_sniper.fire");
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pl.w_attack_next = 0.1f;
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break;
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case AUTO_EMPTY:
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w_autorifle_release(pl);
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pl.w_attack_next = 0.2f;
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break;
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}
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pl.w_idle_next = 0.0f;
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}
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void
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w_autorifle_postdraw(player pl)
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{
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#ifdef CLIENT
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// crosshair
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if (pl.viewzoom == 1) {
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Cross_DrawSub(g_cross_spr, [24,24], [72/128,0], [0.1875, 0.1875]);
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} else {
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Cross_DrawSub(g_cross_spr, [104,16], [24/128,96/128], [104/128, 16/128]);
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}
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// ammo counter
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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void
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w_autorifle_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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g_tfchud2_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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g_tfchud1_spr,
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[0,0],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_autorifle =
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{
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.name = "autorifle",
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.id = ITEM_AUTORIFLE,
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.slot = 2,
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.slot_pos = 0,
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.draw = w_autorifle_draw,
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.holster = __NULL__,
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.primary = w_autorifle_primary,
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.secondary = w_autorifle_release,
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.reload = __NULL__,
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.release = w_autorifle_release,
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.postdraw = w_autorifle_postdraw,
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.precache = w_autorifle_precache,
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.pickup = __NULL__,
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.updateammo = w_autorifle_updateammo,
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.wmodel = __NULL__,
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.pmodel = w_autorifle_pmodel,
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.deathmsg = w_autorifle_deathmsg,
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.aimanim = w_autorifle_aimanim,
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.hudpic = w_autorifle_hudpic,
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.isempty = w_asscan_isempty
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};
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