42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void VGUI_ChooseClass(void);
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int
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ClientGame_ConsoleCommand(void)
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{
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switch(argv(0)) {
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case "build":
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sendevent("TFCBuild", "i", stoi(argv(1)));
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break;
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case "dismantle":
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sendevent("TFCDismantle", "i", stoi(argv(1)));
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break;
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case "chooseclass":
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case "changeclass":
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VGUI_ChooseClass();
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break;
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case "chooseteam":
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case "changeteam":
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VGUI_ChooseTeam();
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break;
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default:
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return (0);
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}
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return (1);
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}
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