51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "gamerules.h"
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#include "../../../valve/src/server/items.h"
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#include "../../../valve/src/server/flashlight.h"
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#include "sentry.h"
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/* returns if a player already has a teleporter/exit built */
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bool
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TFC_ExistsForPlayer(entity pl, string cname)
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{
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/* loop through all exits */
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for (entity e = world; (e = find(e, ::classname, cname));) {
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/* if it's not places by our owner... */
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if (e.real_owner != pl)
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continue;
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return true;
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}
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return false;
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}
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void
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TFC_DetonateTypeForPlayer(entity pl, string cname)
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{
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/* loop through all exits */
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for (entity e = world; (e = find(e, ::classname, cname));) {
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/* if it's not places by our owner... */
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if (e.real_owner != pl)
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continue;
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NSSurfacePropEntity targ = (NSSurfacePropEntity)e;
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targ.Destroy();
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}
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}
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