tfc/src/server/spawn.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
CSEv_TeamJoin_f(float f)
{
if (self.classname != "player") {
spawnfunc_player();
}
player pl = (player)self;
/* mess, do it better */
if (f < 10) {
pl.team = 1; /* Blue */
forceinfokey(pl, "topcolor", "0x9aff");
forceinfokey(pl, "bottomcolor", "0x9aff");
} else if (f < 20) {
pl.team = 2; /* Red */
f -= 10;
forceinfokey(pl, "topcolor", "0xff1800");
forceinfokey(pl, "bottomcolor", "0xff1800");
} else if (f < 30) {
pl.team = 3; /* Yellow */
f -= 20;
forceinfokey(pl, "topcolor", "0xffca00");
forceinfokey(pl, "bottomcolor", "0xffca00");
} else if (f < 40) {
pl.team = 4; /* Green */
f -= 30;
forceinfokey(pl, "topcolor", "0x3bff00");
forceinfokey(pl, "bottomcolor", "0x3bff00");
}
/* assign our class type for safe keeping */
pl.classtype = f;
/* turn the player into the class of his choice */
pl.MakeClass(f);
pl.SpawnIntoGame();
}