tfc/src/shared/w_asscan.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
w_asscan_precache(void)
{
precache_model("models/v_tfac.mdl");
precache_model("models/w_asscan.mdl");
precache_model("models/p_asscan.mdl");
}
void
w_asscan_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
}
string
w_asscan_wmodel(void)
{
return "models/w_asscan.mdl";
}
string
w_asscan_pmodel(void)
{
return "models/p_asscan.mdl";
}
string
w_asscan_deathmsg(void)
{
return "%s was assaulted by %s's Assault Cannon.";
}
void
w_asscan_draw(void)
{
Weapons_SetModel("models/v_tfac.mdl");
Weapons_ViewAnimation(0);
}
float
w_asscan_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
}
void
w_asscan_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/tfchud04.spr_0.tga",
[0,90/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/tfchud03.spr_0.tga",
[0,45/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_asscan =
{
.name = "asscan",
.id = ITEM_ASSCAN,
.slot = 4,
.slot_pos = 2,
.draw = w_asscan_draw,
.holster = __NULL__,
.primary = __NULL__,
.secondary = __NULL__,
.reload = __NULL__,
.release = __NULL__,
.crosshair = __NULL__,
.precache = w_asscan_precache,
.pickup = __NULL__,
.updateammo = w_asscan_updateammo,
.wmodel = w_asscan_wmodel,
.pmodel = w_asscan_pmodel,
.deathmsg = w_asscan_deathmsg,
.aimanim = w_asscan_aimanim,
.hudpic = w_asscan_hudpic
};