176 lines
4.7 KiB
Plaintext
176 lines
4.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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CLASS_SCOUT = 1,
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CLASS_SNIPER,
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CLASS_SOLDIER,
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CLASS_DEMO,
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CLASS_MEDIC,
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CLASS_HVYWEAPON,
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CLASS_PYRO,
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CLASS_SPY,
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CLASS_ENGINEER
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};
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string g_teammodels[] = {
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"",
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"models/player/scout/scout2.mdl",
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"models/player/sniper/sniper2.mdl",
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"models/player/soldier/soldier2.mdl",
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"models/player/demo/demo.mdl",
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"models/player/medic/medic2.mdl",
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"models/player/hvyweapon/hvyweapon2.mdl",
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"models/player/pyro/pyro2.mdl",
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"models/player/spy/spy2.mdl",
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"models/player/engineer/engineer2.mdl"
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};
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void
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CSEv_TeamJoin_f(float f)
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{
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if (self.classname != "player") {
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spawnfunc_player();
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}
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player pl = (player)self;
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entity spot = world;
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pl.classname = "player";
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pl.health = self.max_health = 100;
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pl.takedamage = DAMAGE_YES;
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pl.solid = SOLID_SLIDEBOX;
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pl.movetype = MOVETYPE_WALK;
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pl.flags = FL_CLIENT;
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pl.viewzoom = 1.0;
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/* mess, do it better */
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if (f < 10) {
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pl.team = 1; /* Blue */
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} else if (f < 20) {
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pl.team = 2; /* Red */
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f -= 10;
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} else if (f < 30) {
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pl.team = 3; /* Yellow */
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f -= 20;
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} else if (f < 40) {
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pl.team = 4; /* Green */
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f -= 30;
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}
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pl.model = g_teammodels[f];
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setmodel(pl, pl.model);
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setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
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pl.view_ofs = VEC_PLAYER_VIEWPOS;
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pl.velocity = [0,0,0];
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pl.gravity = __NULL__;
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pl.frame = 1;
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// pl.SendEntity = Player_SendEntity;
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pl.SendFlags = UPDATE_ALL;
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pl.armor = pl.activeweapon = pl.g_items = 0;
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pl.customphysics = Empty;
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pl.iBleeds = TRUE;
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forceinfokey(pl, "*spec", "0");
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forceinfokey(self, "*deaths", ftos(self.deaths));
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switch (pl.team) {
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case 1:
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spot = Spawn_SelectRandom("info_teamspawn_blue");
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break;
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case 2:
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spot = Spawn_SelectRandom("info_teamspawn_red");
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break;
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case 3:
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spot = Spawn_SelectRandom("info_teamspawn_yellow");
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break;
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case 4:
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spot = Spawn_SelectRandom("info_teamspawn_green");
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break;
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}
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setorigin(pl, spot.origin);
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pl.angles = spot.angles;
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pl.fixangle = TRUE;
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switch (f) {
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case CLASS_SCOUT:
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Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
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Weapons_AddItem(pl, WEAPON_SBS, -1);
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Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
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env_message_single(pl, "HELP_SCOUT");
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break;
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case CLASS_SNIPER:
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Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
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Weapons_AddItem(pl, WEAPON_SNIPER, -1);
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Weapons_AddItem(pl, WEAPON_AUTORIFLE, -1);
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Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
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env_message_single(pl, "HELP_SNIPER");
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break;
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case CLASS_SOLDIER:
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Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
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Weapons_AddItem(pl, WEAPON_SBS, -1);
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Weapons_AddItem(pl, WEAPON_DBS, -1);
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Weapons_AddItem(pl, WEAPON_RPG, -1);
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env_message_single(pl, "HELP_SOLDIER");
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break;
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case CLASS_DEMO:
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Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
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Weapons_AddItem(pl, WEAPON_SBS, -1);
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Weapons_AddItem(pl, WEAPON_GLAUNCHER, -1);
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Weapons_AddItem(pl, WEAPON_PIPEBOMB, -1);
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env_message_single(pl, "HELP_DEMOMAN");
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break;
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case CLASS_MEDIC:
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Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
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Weapons_AddItem(pl, WEAPON_SBS, -1);
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Weapons_AddItem(pl, WEAPON_DBS, -1);
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Weapons_AddItem(pl, WEAPON_SUPERNAIL, -1);
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env_message_single(pl, "HELP_MEDIC");
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break;
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case CLASS_HVYWEAPON:
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Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
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Weapons_AddItem(pl, WEAPON_SBS, -1);
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Weapons_AddItem(pl, WEAPON_DBS, -1);
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Weapons_AddItem(pl, WEAPON_ASSCAN, -1);
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env_message_single(pl, "HELP_HWGUY");
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break;
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case CLASS_PYRO:
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Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
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Weapons_AddItem(pl, WEAPON_SBS, -1);
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Weapons_AddItem(pl, WEAPON_FLAMER, -1);
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Weapons_AddItem(pl, WEAPON_INCENDIARY, -1);
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env_message_single(pl, "HELP_PYRO");
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break;
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case CLASS_SPY:
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Weapons_AddItem(pl, WEAPON_KNIFE, -1);
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Weapons_AddItem(pl, WEAPON_TRANQUIL, -1);
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Weapons_AddItem(pl, WEAPON_DBS, -1);
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Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
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env_message_single(pl, "HELP_SPY");
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break;
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case CLASS_ENGINEER:
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Weapons_AddItem(pl, WEAPON_WRENCH, -1);
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Weapons_AddItem(pl, WEAPON_RAILGUN, -1);
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Weapons_AddItem(pl, WEAPON_DBS, -1);
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env_message_single(pl, "HELP_ENGINEER");
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break;
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}
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pl.g_items |= ITEM_SUIT;
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}
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