tfc/src/server/spawn.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
CLASS_SCOUT = 1,
CLASS_SNIPER,
CLASS_SOLDIER,
CLASS_DEMO,
CLASS_MEDIC,
CLASS_HVYWEAPON,
CLASS_PYRO,
CLASS_SPY,
CLASS_ENGINEER
};
string g_teammodels[] = {
"",
"models/player/scout/scout2.mdl",
"models/player/sniper/sniper2.mdl",
"models/player/soldier/soldier2.mdl",
"models/player/demo/demo.mdl",
"models/player/medic/medic2.mdl",
"models/player/hvyweapon/hvyweapon2.mdl",
"models/player/pyro/pyro2.mdl",
"models/player/spy/spy2.mdl",
"models/player/engineer/engineer2.mdl"
};
void
CSEv_TeamJoin_f(float f)
{
if (self.classname != "player") {
spawnfunc_player();
}
player pl = (player)self;
entity spot = world;
pl.classname = "player";
pl.health = self.max_health = 100;
pl.takedamage = DAMAGE_YES;
pl.solid = SOLID_SLIDEBOX;
pl.movetype = MOVETYPE_WALK;
pl.flags = FL_CLIENT;
pl.viewzoom = 1.0;
/* mess, do it better */
if (f < 10) {
pl.team = 1; /* Blue */
} else if (f < 20) {
pl.team = 2; /* Red */
f -= 10;
} else if (f < 30) {
pl.team = 3; /* Yellow */
f -= 20;
} else if (f < 40) {
pl.team = 4; /* Green */
f -= 30;
}
pl.model = g_teammodels[f];
setmodel(pl, pl.model);
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
pl.view_ofs = VEC_PLAYER_VIEWPOS;
pl.velocity = [0,0,0];
pl.gravity = __NULL__;
pl.frame = 1;
// pl.SendEntity = Player_SendEntity;
pl.SendFlags = UPDATE_ALL;
pl.armor = pl.activeweapon = pl.g_items = 0;
pl.customphysics = Empty;
pl.iBleeds = TRUE;
forceinfokey(pl, "*spec", "0");
forceinfokey(self, "*deaths", ftos(self.deaths));
switch (pl.team) {
case 1:
spot = Spawn_SelectRandom("info_teamspawn_blue");
break;
case 2:
spot = Spawn_SelectRandom("info_teamspawn_red");
break;
case 3:
spot = Spawn_SelectRandom("info_teamspawn_yellow");
break;
case 4:
spot = Spawn_SelectRandom("info_teamspawn_green");
break;
}
setorigin(pl, spot.origin);
pl.angles = spot.angles;
pl.fixangle = TRUE;
switch (f) {
case CLASS_SCOUT:
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
env_message_single(pl, "HELP_SCOUT");
break;
case CLASS_SNIPER:
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_SNIPER, -1);
Weapons_AddItem(pl, WEAPON_AUTORIFLE, -1);
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
env_message_single(pl, "HELP_SNIPER");
break;
case CLASS_SOLDIER:
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_DBS, -1);
Weapons_AddItem(pl, WEAPON_RPG, -1);
env_message_single(pl, "HELP_SOLDIER");
break;
case CLASS_DEMO:
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_GLAUNCHER, -1);
Weapons_AddItem(pl, WEAPON_PIPEBOMB, -1);
env_message_single(pl, "HELP_DEMOMAN");
break;
case CLASS_MEDIC:
Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_DBS, -1);
Weapons_AddItem(pl, WEAPON_SUPERNAIL, -1);
env_message_single(pl, "HELP_MEDIC");
break;
case CLASS_HVYWEAPON:
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_DBS, -1);
Weapons_AddItem(pl, WEAPON_ASSCAN, -1);
env_message_single(pl, "HELP_HWGUY");
break;
case CLASS_PYRO:
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_FLAMER, -1);
Weapons_AddItem(pl, WEAPON_INCENDIARY, -1);
env_message_single(pl, "HELP_PYRO");
break;
case CLASS_SPY:
Weapons_AddItem(pl, WEAPON_KNIFE, -1);
Weapons_AddItem(pl, WEAPON_TRANQUIL, -1);
Weapons_AddItem(pl, WEAPON_DBS, -1);
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
env_message_single(pl, "HELP_SPY");
break;
case CLASS_ENGINEER:
Weapons_AddItem(pl, WEAPON_WRENCH, -1);
Weapons_AddItem(pl, WEAPON_RAILGUN, -1);
Weapons_AddItem(pl, WEAPON_DBS, -1);
env_message_single(pl, "HELP_ENGINEER");
break;
}
pl.g_items |= ITEM_SUIT;
}