tfc/src/client/vgui_chooseteam.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
static CUIWindow winChooseTeam;
static CUIWindow winCTTeam;
static CUIWindow winTTeam;
typedef struct
{
string str;
void(void) ptr;
} btnarr_t;
void
VGUI_TeamJoin(float i)
{
sendevent("TeamJoin", "f", i);
}
void
VGUI_TeamBack(void)
{
}
void VGUI_JoinScout_B (void) { VGUI_TeamJoin(1); }
void VGUI_JoinSniper_B (void) { VGUI_TeamJoin(2); }
void VGUI_JoinSoldier_B (void) { VGUI_TeamJoin(3); }
void VGUI_JoinDemoman_B (void) { VGUI_TeamJoin(4); }
void VGUI_JoinMedic_B (void) { VGUI_TeamJoin(5); }
void VGUI_JoinHwguy_B (void) { VGUI_TeamJoin(6); }
void VGUI_JoinPyro_B (void) { VGUI_TeamJoin(7); }
void VGUI_JoinSpy_B (void) { VGUI_TeamJoin(8); }
void VGUI_JoinEngineer_B (void) { VGUI_TeamJoin(9); }
void VGUI_JoinScout_R (void) { VGUI_TeamJoin(11); }
void VGUI_JoinSniper_R (void) { VGUI_TeamJoin(12); }
void VGUI_JoinSoldier_R (void) { VGUI_TeamJoin(13); }
void VGUI_JoinDemoman_R (void) { VGUI_TeamJoin(14); }
void VGUI_JoinMedic_R (void) { VGUI_TeamJoin(15); }
void VGUI_JoinHwguy_R (void) { VGUI_TeamJoin(16); }
void VGUI_JoinPyro_R (void) { VGUI_TeamJoin(17); }
void VGUI_JoinSpy_R (void) { VGUI_TeamJoin(18); }
void VGUI_JoinEngineer_R (void) { VGUI_TeamJoin(19); }
void VGUI_JoinScout_Y (void) { VGUI_TeamJoin(21); }
void VGUI_JoinSniper_Y (void) { VGUI_TeamJoin(22); }
void VGUI_JoinSoldier_Y (void) { VGUI_TeamJoin(23); }
void VGUI_JoinDemoman_Y (void) { VGUI_TeamJoin(24); }
void VGUI_JoinMedic_Y (void) { VGUI_TeamJoin(25); }
void VGUI_JoinHwguy_Y (void) { VGUI_TeamJoin(26); }
void VGUI_JoinPyro_Y (void) { VGUI_TeamJoin(27); }
void VGUI_JoinSpy_Y (void) { VGUI_TeamJoin(28); }
void VGUI_JoinEngineer_Y (void) { VGUI_TeamJoin(29); }
void VGUI_JoinScout_G (void) { VGUI_TeamJoin(31); }
void VGUI_JoinSniper_G (void) { VGUI_TeamJoin(32); }
void VGUI_JoinSoldier_G (void) { VGUI_TeamJoin(33); }
void VGUI_JoinDemoman_G (void) { VGUI_TeamJoin(34); }
void VGUI_JoinMedic_G (void) { VGUI_TeamJoin(35); }
void VGUI_JoinHwguy_G (void) { VGUI_TeamJoin(36); }
void VGUI_JoinPyro_G (void) { VGUI_TeamJoin(37); }
void VGUI_JoinSpy_G (void) { VGUI_TeamJoin(38); }
void VGUI_JoinEngineer_G (void) { VGUI_TeamJoin(39); }
btnarr_t red_team[] = {
{"SCOUT", VGUI_JoinScout_R },
{"SNIPER", VGUI_JoinSniper_R },
{"SOLDIER", VGUI_JoinSoldier_R },
{"DEMOMAN", VGUI_JoinDemoman_R },
{"MEDIC", VGUI_JoinMedic_R },
{"HWGUY", VGUI_JoinHwguy_R },
{"PYRO", VGUI_JoinPyro_R },
{"SPY", VGUI_JoinSpy_R },
{"ENGINEER", VGUI_JoinEngineer_R },
{__NULL__, __NULL__ },
{"< Back", VGUI_TeamBack }
};
btnarr_t blue_team[] = {
{"SCOUT", VGUI_JoinScout_B },
{"SNIPER", VGUI_JoinSniper_B },
{"SOLDIER", VGUI_JoinSoldier_B },
{"DEMOMAN", VGUI_JoinDemoman_B },
{"MEDIC", VGUI_JoinMedic_B },
{"HWGUY", VGUI_JoinHwguy_B },
{"PYRO", VGUI_JoinPyro_B },
{"SPY", VGUI_JoinSpy_B },
{"ENGINEER", VGUI_JoinEngineer_B },
{__NULL__, __NULL__ },
{"< Back", VGUI_TeamBack }
};
void
VGUI_GoSpectator(void)
{
VGUI_TeamJoin(0);
winChooseTeam.Hide();
}
void
VGUI_ChooseTeam_Red(void)
{
static int initialized;
static CUIButton *btns;
if (!initialized) {
vector btnpos = [16,0];
initialized = TRUE;
winCTTeam = spawn(CUIWindow);
winCTTeam.SetTitle("Choose Skin");
winCTTeam.SetSize([420,320]);
g_uiDesktop.Add(winCTTeam);
btns = memalloc(sizeof(btnarr_t) * red_team.length);
for (int i = 0; i < red_team.length; i++) {
btnpos[1] += 30;
if (red_team[i].ptr == __NULL__) {
continue;
}
btns[i] = spawn(CUIButton);
btns[i].SetTitle(red_team[i].str);
btns[i].SetPos(btnpos);
btns[i].SetFunc(red_team[i].ptr);
winCTTeam.Add(btns[i]);
}
}
winChooseTeam.Hide();
winCTTeam.Show();
winCTTeam.SetPos((video_res / 2) - (winCTTeam.GetSize() / 2));
}
void
VGUI_ChooseTeam_Blue(void)
{
static int initialized;
static CUIButton *btns;
if (!initialized) {
vector btnpos = [16,0];
initialized = TRUE;
winTTeam = spawn(CUIWindow);
winTTeam.SetTitle("Choose Skin");
winTTeam.SetSize([420,320]);
g_uiDesktop.Add(winTTeam);
btns = memalloc(sizeof(btnarr_t) * blue_team.length);
for (int i = 0; i < blue_team.length; i++) {
btnpos[1] += 30;
if (blue_team[i].ptr == __NULL__) {
continue;
}
btns[i] = spawn(CUIButton);
btns[i].SetTitle(blue_team[i].str);
btns[i].SetPos(btnpos);
btns[i].SetFunc(blue_team[i].ptr);
winTTeam.Add(btns[i]);
}
}
winChooseTeam.Hide();
winTTeam.Show();
winTTeam.SetPos((video_res / 2) - (winTTeam.GetSize() / 2));
}
void
VGUI_ChooseTeam(void)
{
static int initialized;
static CUIButton btnGoRed;
static CUIButton btnGoBlue;
static CUIButton btnGoSpectator;
if (!initialized) {
initialized = TRUE;
winChooseTeam = spawn(CUIWindow);
winChooseTeam.SetTitle("Choose Team");
winChooseTeam.SetSize('420 320');
btnGoRed = spawn(CUIButton);
btnGoRed.SetTitle("Red Team");
btnGoRed.SetPos('8 132');
btnGoRed.SetFunc(VGUI_ChooseTeam_Red);
btnGoBlue = spawn(CUIButton);
btnGoBlue.SetTitle("Blue Team");
btnGoBlue.SetPos('8 162');
btnGoBlue.SetFunc(VGUI_ChooseTeam_Blue);
btnGoSpectator = spawn(CUIButton);
btnGoSpectator.SetTitle("Spectator");
btnGoSpectator.SetPos('8 192');
btnGoSpectator.SetFunc(VGUI_GoSpectator);
g_uiDesktop.Add(winChooseTeam);
winChooseTeam.Add(btnGoRed);
winChooseTeam.Add(btnGoBlue);
winChooseTeam.Add(btnGoSpectator);
}
winChooseTeam.Show();
winChooseTeam.SetPos((video_res / 2) - (winChooseTeam.GetSize() / 2));
}