tfc/src/server/dispenser.qc

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/*
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define TFC_DISPENSER_COST 100
/* The unit has 150 health and can hold up to 400 shells, 600 nails, 300 rockets, 400 cells, and 500 armor points. */
class
TFCDispenser:NSSurfacePropEntity
{
int m_iShells;
int m_iNails;
int m_iRockets;
int m_iCells;
int m_iArmor;
void(void) TFCDispenser;
virtual void(player) Place;
virtual void(void) FinishPlacing;
virtual void(void) Replenish;
virtual void(void) ClampValues;
};
void
TFCDispenser::ClampValues(void)
{
if (m_iShells >= 400)
m_iShells = 400;
if (m_iNails >= 600)
m_iNails = 600;
if (m_iRockets >= 300)
m_iRockets = 300;
if (m_iCells >= 400)
m_iCells = 400;
if (m_iArmor >= 500)
m_iArmor = 500;
}
void
TFCDispenser::Replenish(void)
{
m_iShells += 5;
m_iNails += 5;
m_iRockets += 5;
m_iCells += 5;
m_iArmor += 5;
ClampValues();
nextthink = time + 1.0f;
}
void
TFCDispenser::Touch(entity eToucher)
{
if (team != real_owner.team)
return;
player pl = (player)eToucher;
}
void
TFCDispenser::Place(player pl)
{
SetAngles(pl.GetAngles());
makevectors([0, pl.v_angle[1], 0]);
SetOrigin(pl.origin + (v_forward * 48));
DropToFloor();
think = FinishPlacing;
nextthink = time + 5.0f;
real_owner = pl;
colormap = pl.colormap;
env_message_single(real_owner, "#Engineer_building");
Sound_Play(this, CHAN_BODY, "engineer.build");
}
void
TFCDispenser::FinishPlacing(void)
{
env_message_single(real_owner, "#Dispenser_finish");
Sound_Play(this, CHAN_BODY, "engineer.turret_set");
}
void
TFCDispenser::TFCDispenser(void)
{
SetModel("models/dispenser.mdl");
SetSolid(SOLID_BBOX);
SetMovetype(MOVETYPE_NONE);
SetSize([-16,-16,0], [16,16,48]);
}
void
TFCDispenser_Build(void)
{
player pl = (player)self;
/* only engineers can do this */
if (pl.classtype != CLASS_ENGINEER)
return;
/* it costs */
if (pl.m_iAmmoCells < TFC_DISPENSER_COST) {
env_message_single(pl, "#Build_nometal");
return;
}
/* can't build in the air */
if (!(pl.flags & FL_ONGROUND)) {
env_message_single(pl, "#Build_air");
return;
}
if (TFC_ExistsForPlayer(pl, "TFCDispenser")) {
env_message_single(pl, "#Build_onedispenser");
return;
}
pl.m_iAmmoCells -= TFC_DISPENSER_COST;
/* deploy */
TFCDispenser dispenser = spawn(TFCDispenser);
dispenser.Place(pl);
}
void
TFCDispenser_Dismantle(void)
{
}