164 lines
3.8 KiB
Plaintext
164 lines
3.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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float
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TFCTeamJoin_SmallestTeam(int blue, int red, int yellow, int green)
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{
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while (blue > 0i || red > 0i || yellow > 0i || green > 0i) {
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/* the first team that goes to 0, gets picked. */
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if (blue <= 0i)
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return 1;
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else if (red <= 0i)
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return 2;
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else if (yellow <= 0i)
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return 3;
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else if (green <= 0i)
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return 4;
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blue--;
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red--;
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yellow--;
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green--;
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}
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/* the first team that goes to 0, gets picked. */
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if (blue == 0i)
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return 1;
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else if (red == 0i)
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return 2;
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else if (yellow == 0i)
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return 3;
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else if (green == 0i)
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return 4;
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return 0;
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}
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void
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CSEv_TeamJoin_f(float f)
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{
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player pl = (player)self;
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/* random... */
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if (f == 0) {
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int bluePlayers = 0i;
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int redPlayers = 0i;
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int yellowPlayers = 0i;
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int greenPlayers = 0i;
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/* hack to get it to never pick this team */
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if (g_tfcHasBlueTeam == false)
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bluePlayers = (int)cvar("sv_playerslots");
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if (g_tfcHasRedTeam == false)
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redPlayers = (int)cvar("sv_playerslots");
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if (g_tfcHasYellowTeam == false)
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yellowPlayers = (int)cvar("sv_playerslots");
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if (g_tfcHasGreenTeam == false)
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greenPlayers = (int)cvar("sv_playerslots");
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/* count all valid players within each team */
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for (entity e = world; (e = find(e, ::classname, "player"));) {
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if (e.team == 1)
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bluePlayers++;
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else if (e.team == 2)
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redPlayers++;
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else if (e.team == 3)
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yellowPlayers++;
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else if (e.team == 4)
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greenPlayers++;
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}
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/* assign us to the team with the lowest amount of players */
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f = TFCTeamJoin_SmallestTeam(bluePlayers, redPlayers, yellowPlayers, greenPlayers);
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}
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/* mess, do it better */
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if (f == 1) {
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pl.team = 1; /* Blue */
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forceinfokey(pl, "topcolor", "0x9aff");
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forceinfokey(pl, "bottomcolor", "0x9aff");
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} else if (f == 2) {
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pl.team = 2; /* Red */
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f -= 10;
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forceinfokey(pl, "topcolor", "0xff1800");
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forceinfokey(pl, "bottomcolor", "0xff1800");
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} else if (f == 3) {
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pl.team = 3; /* Yellow */
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f -= 20;
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forceinfokey(pl, "topcolor", "0xffca00");
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forceinfokey(pl, "bottomcolor", "0xffca00");
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} else if (f == 4) {
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pl.team = 4; /* Green */
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f -= 30;
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forceinfokey(pl, "topcolor", "0x3bff00");
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forceinfokey(pl, "bottomcolor", "0x3bff00");
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} else {
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return;
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}
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if (self.health > 0) {
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ClientKill();
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return;
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}
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}
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/** Called by the client-side VGUI menu when we choose a class. */
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void
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CSEv_ClassJoin_f(float f)
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{
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player pl = (player)self;
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/* choose a random class. */
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if (f == 0) {
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float newClass = 0;
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while (newClass == 0 || newClass == pl.classtype)
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newClass = floor(random(CLASS_SCOUT, CLASS_ENGINEER + 1));
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f = newClass;
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}
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/* invalid */
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if (pl.team == 0) {
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return;
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}
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if (self.classname != "player") {
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spawnfunc_player();
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}
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/* invalid */
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if (pl.classtype == f)
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return;
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/* if we're still alive... */
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if (pl.health > 0) {
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pl.classtype = f;
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pl.MakeClass(f);
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ClientKill();
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} else {
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/* insta spawn */
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/* assign our class type for safe keeping */
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pl.classtype = f;
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/* turn the player into the class of his choice */
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pl.MakeClass(f);
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pl.SpawnIntoGame();
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}
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}
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