tfc/src/server/spawn.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
float
TFCTeamJoin_SmallestTeam(int blue, int red, int yellow, int green)
{
while (blue > 0i || red > 0i || yellow > 0i || green > 0i) {
/* the first team that goes to 0, gets picked. */
if (blue <= 0i)
return 1;
else if (red <= 0i)
return 2;
else if (yellow <= 0i)
return 3;
else if (green <= 0i)
return 4;
blue--;
red--;
yellow--;
green--;
}
/* the first team that goes to 0, gets picked. */
if (blue == 0i)
return 1;
else if (red == 0i)
return 2;
else if (yellow == 0i)
return 3;
else if (green == 0i)
return 4;
return 0;
}
void
CSEv_TeamJoin_f(float f)
{
player pl = (player)self;
/* random... */
if (f == 0) {
int bluePlayers = 0i;
int redPlayers = 0i;
int yellowPlayers = 0i;
int greenPlayers = 0i;
/* hack to get it to never pick this team */
if (g_tfcHasBlueTeam == false)
bluePlayers = (int)cvar("sv_playerslots");
if (g_tfcHasRedTeam == false)
redPlayers = (int)cvar("sv_playerslots");
if (g_tfcHasYellowTeam == false)
yellowPlayers = (int)cvar("sv_playerslots");
if (g_tfcHasGreenTeam == false)
greenPlayers = (int)cvar("sv_playerslots");
/* count all valid players within each team */
for (entity e = world; (e = find(e, ::classname, "player"));) {
if (e.team == 1)
bluePlayers++;
else if (e.team == 2)
redPlayers++;
else if (e.team == 3)
yellowPlayers++;
else if (e.team == 4)
greenPlayers++;
}
/* assign us to the team with the lowest amount of players */
f = TFCTeamJoin_SmallestTeam(bluePlayers, redPlayers, yellowPlayers, greenPlayers);
}
/* mess, do it better */
if (f == 1) {
pl.team = 1; /* Blue */
forceinfokey(pl, "topcolor", "0x9aff");
forceinfokey(pl, "bottomcolor", "0x9aff");
} else if (f == 2) {
pl.team = 2; /* Red */
f -= 10;
forceinfokey(pl, "topcolor", "0xff1800");
forceinfokey(pl, "bottomcolor", "0xff1800");
} else if (f == 3) {
pl.team = 3; /* Yellow */
f -= 20;
forceinfokey(pl, "topcolor", "0xffca00");
forceinfokey(pl, "bottomcolor", "0xffca00");
} else if (f == 4) {
pl.team = 4; /* Green */
f -= 30;
forceinfokey(pl, "topcolor", "0x3bff00");
forceinfokey(pl, "bottomcolor", "0x3bff00");
} else {
return;
}
if (self.health > 0) {
ClientKill();
return;
}
}
/** Called by the client-side VGUI menu when we choose a class. */
void
CSEv_ClassJoin_f(float f)
{
player pl = (player)self;
/* choose a random class. */
if (f == 0) {
float newClass = 0;
while (newClass == 0 || newClass == pl.classtype)
newClass = floor(random(CLASS_SCOUT, CLASS_ENGINEER + 1));
f = newClass;
}
/* invalid */
if (pl.team == 0) {
return;
}
if (self.classname != "player") {
spawnfunc_player();
}
/* invalid */
if (pl.classtype == f)
return;
/* if we're still alive... */
if (pl.health > 0) {
pl.classtype = f;
pl.MakeClass(f);
ClientKill();
} else {
/* insta spawn */
/* assign our class type for safe keeping */
pl.classtype = f;
/* turn the player into the class of his choice */
pl.MakeClass(f);
pl.SpawnIntoGame();
}
}