tfc/src/server/gamerules.qc

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/*
* Copyright (c) 2016-2023 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void CSEv_TeamJoin_f(float f);
void CSEv_ClassJoin_f(float f);
void
TFCGameRules_BotJoin(void)
{
spawnfunc_TFCBot();
CSEv_TeamJoin_f(0);
CSEv_ClassJoin_f(0);
}
void
TFCGameRules::TFCGameRules(void)
{
/* wipe the serverinfo clean */
forceinfokey(world, "teams", "0");
forceinfokey(world, "team_1", "");
forceinfokey(world, "team_2", "");
forceinfokey(world, "team_3", "");
forceinfokey(world, "team_4", "");
forceinfokey(world, "teamscore_1", "");
forceinfokey(world, "teamscore_2", "");
forceinfokey(world, "teamscore_3", "");
forceinfokey(world, "teamscore_4", "");
}
bool
TFCGameRules::ConsoleCommand(NSClientPlayer pp, string cmd)
{
tokenize(cmd);
switch (argv(0)) {
case "bot_add":
entity bot_ent = Bot_AddQuick();
if (bot_ent) {
bot_ent.think = TFCGameRules_BotJoin;
bot_ent.nextthink = time;
}
break;
default:
return (false);
}
return (true);
}
bool
TFCGameRules::IsTeamplay(void)
{
return TRUE;
}
void
TFCGameRules::DropGoalItem(NSClientPlayer pp)
{
/* skip normal players */
if (!(pp.g_items & ITEM_GOALITEM))
return;
item_tfgoal target;
for (entity e = world; (e = find(e, ::classname, "item_tfgoal"));) {
target = (item_tfgoal)e;
/* item is still pick-upable */
if (target.solid != SOLID_NOT) {
print("the item is not picked up. \n");
continue;
}
/* that's us, yup */
if (target.m_eActivator == pp) {
target.DropReturnable(pp);
return;
}
}
print("^1WARNING: ^7Player marked as having impossible goal-item\n");
}
/* we check what fields have changed over the course of the frame and network
* only the ones that have actually changed */
void
TFCGameRules::PlayerPostFrame(NSClientPlayer pp)
{
}
void
TFCGameRules::LevelNewParms(void)
{
parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
parm29 = parm30 = 0;
parm64 = FL_CLIENT;
}
void
TFCGameRules::PlayerConnect(NSClientPlayer pl)
{
if (Plugin_PlayerConnect(pl) == FALSE)
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
}
void
TFCGameRules::PlayerDisconnect(NSClientPlayer pl)
{
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
/* Make this unusable */
pl.solid = SOLID_NOT;
pl.movetype = MOVETYPE_NONE;
pl.modelindex = 0;
pl.health = 0;
pl.takedamage = 0;
pl.SendFlags = PLAYER_MODELINDEX;
}
void
TFCGameRules_PlayerRespawn(void)
{
TFCGameRules rule = (TFCGameRules)g_grMode;
rule.PlayerRespawn((NSClientPlayer)self);
}
void
TFCGameRules::PlayerDeath(NSClientPlayer pp)
{
player pl = (player)pp;
DropGoalItem(pp);
pl.SetSolid(SOLID_NOT);
pl.SetMovetype(MOVETYPE_NONE);
pl.ScheduleThink(TFCGameRules_PlayerRespawn, 4.0f);
/* play the iconic death sound */
Sound_Play(pl, CHAN_VOICE, "player_tfc.death");
}
void
TFCGameRules::PlayerKill(NSClientPlayer pp)
{
player pl = (player)pp;
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
}
void
TFCGameRules::PlayerRespawn(NSClientPlayer pp)
{
player pl = (player)pp;
pl.MakeClass(pl.classtype);
pl.SpawnIntoGame();
}
void
TFCGameRules::PlayerSpawn(NSClientPlayer pp)
{
player pl = (player)pp;
pl.MakeTempSpectator(); /* replace this with a non-spectator ghost */
Spawn_ObserverCam(pl);
}
bool
TFCGameRules::ImpulseCommand(NSClient bp, float num)
{
switch (num) {
case 101:
player pl = (player)bp;
if (cvar("sv_cheats") > 0) {
Weapons_AddItem(pl, WEAPON_CROWBAR, -1);
Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
Weapons_AddItem(pl, WEAPON_KNIFE, -1);
Weapons_AddItem(pl, WEAPON_WRENCH, -1);
Weapons_AddItem(pl, WEAPON_UMBRELLA, -1);
Weapons_AddItem(pl, WEAPON_SBS, -1);
Weapons_AddItem(pl, WEAPON_SNIPER, -1);
Weapons_AddItem(pl, WEAPON_TRANQUIL, -1);
Weapons_AddItem(pl, WEAPON_RAILGUN, -1);
Weapons_AddItem(pl, WEAPON_AUTORIFLE, -1);
Weapons_AddItem(pl, WEAPON_DBS, -1);
Weapons_AddItem(pl, WEAPON_NAILGUN, -1);
Weapons_AddItem(pl, WEAPON_GLAUNCHER, -1);
Weapons_AddItem(pl, WEAPON_SUPERNAIL, -1);
Weapons_AddItem(pl, WEAPON_FLAMER, -1);
Weapons_AddItem(pl, WEAPON_RPG, -1);
Weapons_AddItem(pl, WEAPON_PIPEBOMB, -1);
Weapons_AddItem(pl, WEAPON_ASSCAN, -1);
Weapons_AddItem(pl, WEAPON_INCENDIARY, -1);
Weapons_AddItem(pl, WEAPON_GRAPPLE, -1);
}
break;
default:
return super::ImpulseCommand(bp, num);
}
return true;
}
void
TFCGameRules::InitPostEnts(void)
{
int team_count = 0i;
entity e = __NULL__;
super::InitPostEnts();
/* populate the serverinfo field with the teams we have on the map */
e = find(world, ::classname, "info_teamspawn_blue");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Blue");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasBlueTeam = true;
}
e = find(world, ::classname, "info_teamspawn_red");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Red");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasRedTeam = true;
}
e = find(world, ::classname, "info_teamspawn_green");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Green");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasGreenTeam = true;
}
e = find(world, ::classname, "info_teamspawn_yellow");
if (e) {
team_count += 1;
forceinfokey(world, sprintf("team_%i", team_count), "Yellow");
forceinfokey(world, sprintf("teamscore_%i", team_count), "0");
g_tfcHasYellowTeam = true;
}
forceinfokey(world, "teams", itos(team_count));
}