tfc/src/server/gamerules.h

36 lines
1.4 KiB
C++

/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class TFCGameRules:CGameRules
{
void(void) TFCGameRules;
virtual bool ConsoleCommand(NSClientPlayer, string);
virtual bool IsTeamplay(void);
virtual void PlayerConnect(NSClientPlayer);
virtual void PlayerDisconnect(NSClientPlayer);
virtual void PlayerPostFrame(NSClientPlayer);
virtual void PlayerSpawn(NSClientPlayer);
virtual void PlayerKill(NSClientPlayer);
virtual void PlayerRespawn(NSClientPlayer);
virtual void PlayerDeath(NSClientPlayer);
virtual void DropGoalItem(NSClientPlayer);
virtual float ImpulseCommand(NSClient, float);
virtual void LevelNewParms(void);
virtual void InitPostEnts(void);
};