tfc/zpak001.pk3dir/sound/weapons_tfc.sndshd

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weapon_asscan.fire
{
//pitch 1.15
sample weapons/asscan2.wav
}
weapon_asscan.reload
{
sample weapons/.wav
}
weapon_asscan.spin
{
sample weapons/asscan4.wav
}
weapon_asscan.spindown
{
sample weapons/asscan3.wav
}
weapon_asscan.spinup
{
sample weapons/asscan1.wav
}
weapon_dbs.fire
{
sample weapons/shotgn2.wav
}
weapon_dbs.fire
{
sample weapons/shotgn2.wav
}
weapon_dbs.cock
{
sample weapons/scock1.wav
}
weapon_dbs.reload
{
sample weapons/reload3.wav
}
weapon_flame.fire
{
sample weapons/flmfire2.wav
}
weapon_incendiary.fire
{
sample weapons/sgun1.wav
}
weapon_medkit.heal
{
sample items/smallmedkit1.wav
}
weapon_sbs.cock
{
sample weapons/scock1.wav
}
weapon_sbs.fire
{
sample weapons/sbarrel1.wav
}
weapon_sbs.reload
{
sample weapons/reload3.wav
}
weapon_nailgun.fire
{
sample weapons/airgun_1.wav
}
weapon_rpg.fire
{
sample weapons/rocketfire1.wav
}
weapon_railgun.fire
{
sample weapons/railgun.wav
}
weapon_sniper.fire
{
sample weapons/sniper.wav
}
weapon_tranquilizer.fire
{
sample weapons/dartgun.wav
}
engineer.build
{
sample weapons/building.wav
}
engineer.turret_set
{
sample weapons/turrset.wav
}