tfc/src/shared/weapon_basemelee.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
MELEE_FAILED,
MELEE_MISS,
MELEE_HIT,
MELEE_HITBODY
};
int
w_basemelee_fire(int d, int w)
{
int anim = 0;
vector src;
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return (MELEE_FAILED);
}
Weapons_MakeVectors(pl);
src = pl.origin + pl.view_ofs;
/* make sure we can gib corpses */
int oldhitcontents = self.hitcontentsmaski;
self.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE;
traceline(src, src + (v_forward * 32), FALSE, pl);
self.hitcontentsmaski = oldhitcontents;
pl.w_attack_next = 0.5f;
pl.w_idle_next = 2.5f;
if (trace_fraction >= 1.0) {
return (MELEE_MISS);
}
#ifdef SERVER
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, pl, d, w, DMG_BLUNT);
}
#endif
return (MELEE_HIT);
}