#define TFC_DISPENSER_COST 100 class TFCDispenser:NSSurfacePropEntity { void(void) TFCDispenser; virtual void(player) Place; virtual void(void) FinishPlacing; }; void TFCDispenser::Place(player pl) { SetAngles(pl.GetAngles()); makevectors([0, pl.v_angle[1], 0]); SetOrigin(pl.origin + (v_forward * 48)); DropToFloor(); think = FinishPlacing; nextthink = time + 5.0f; real_owner = pl; colormap = pl.colormap; env_message_single(real_owner, "#Engineer_building"); Sound_Play(this, CHAN_BODY, "engineer.build"); } void TFCDispenser::FinishPlacing(void) { env_message_single(real_owner, "#Dispenser_finish"); Sound_Play(this, CHAN_BODY, "engineer.turret_set"); } void TFCDispenser::TFCDispenser(void) { SetModel("models/dispenser.mdl"); SetSolid(SOLID_BBOX); SetMovetype(MOVETYPE_NONE); SetSize([-16,-16,0], [16,16,48]); } void CSEv_TFC_BuildDispenser_(void) { player pl = (player)self; /* only engineers can do this */ if (pl.classtype != CLASS_ENGINEER) return; /* it costs */ if (pl.m_iAmmoCells < TFC_DISPENSER_COST) return; pl.m_iAmmoCells -= TFC_DISPENSER_COST; /* deploy */ TFCDispenser dispenser = spawn(TFCDispenser); dispenser.Place(pl); }