/* * Copyright (c) 2022 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void TFCSentry::Think(void) { nextthink = time + 0.1f; /* searching */ entity t = world; { for (entity p = world; (p = find(p, ::classname, "player"));) { /* out of range */ if (vlen(origin - p.origin) > 1024) continue; /* find them */ traceline(origin, p.origin, MOVE_NORMAL, this); if (trace_ent == p) { t = p; break; } } } if (m_state == SENTRY_SEARCHING) { float twist = sin(time); m_eHead.SetBoneControl1(twist); m_eHead.SetBoneControl2(0.5f); if (m_flNextIdleSound < time) { Sound_Play(this, CHAN_VOICE, "turret_tfc.idle_noise"); m_flNextIdleSound = time + 10.0f; } if (t) m_state = SENTRY_ALERTED; } else if (m_state == SENTRY_ALERTED) { Sound_Play(this, CHAN_VOICE, "turret_tfc.target_spotted"); m_state = SENTRY_SHOOTING; } else if (m_state == SENTRY_SHOOTING) { // shoot things if (!t) m_state = SENTRY_SEARCHING; else { makevectors([0, angles[1], 0]); m_flWantAngle = dotproduct(normalize(origin - t.origin), v_right); m_flCurrAngle = Math_Lerp(m_flCurrAngle, m_flWantAngle, 0.25f); m_eHead.SetBoneControl1(m_flCurrAngle); /* fire bullets */ v_angle = vectoangles(normalize(origin - t.origin)); TraceAttack_FireBullets(1, origin, 5, [0.025,0.025], WEAPON_NONE); } } } void TFCSentry::Place(NSClientPlayer pl) { SetAngles(pl.GetAngles()); makevectors([0, pl.v_angle[1], 0]); SetOrigin(pl.origin + (v_forward * 48)); DropToFloor(); think = FinishPlacing; nextthink = time + 5.0f; real_owner = pl; colormap = pl.colormap; env_message_single(real_owner, "#Engineer_building"); Sound_Play(this, CHAN_BODY, "engineer.build"); } void TFCSentry::FinishPlacing(void) { /* put the top on that spins */ m_eHead.SetModel("models/sentry1.mdl"); m_eHead.SetAngles(GetAngles()); m_eHead.SetSolid(SOLID_BBOX); m_eHead.SetMovetype(MOVETYPE_NONE); m_eHead.SetSize([-16,-16,0], [16,16,32]); m_eHead.SetOrigin(GetOrigin() + [0,0,20]); m_eHead.colormap = colormap; think = Think; nextthink = time + 0.1f; m_state = SENTRY_SEARCHING; m_flNextIdleSound = time + 5.0f; env_message_single(real_owner, "#Sentry_finish"); Sound_Play(this, CHAN_BODY, "engineer.turret_set"); } void TFCSentry::TFCSentry(void) { m_eHead = spawn(NSSurfacePropEntity); SetModel("models/base.mdl"); SetSolid(SOLID_BBOX); SetMovetype(MOVETYPE_NONE); SetSize([-16,-16,0], [16,16,20]); SetTakedamage(DAMAGE_YES); SetHealth(100); m_eHead.SetTakedamage(DAMAGE_YES); m_eHead.SetHealth(100); m_state = SENTRY_IDLE; } void TFCSentry_Build(void) { player pl = (player)self; /* only engineers can do this */ if (pl.classtype != CLASS_ENGINEER) return; /* it costs */ if (pl.m_iAmmoCells < TFC_SENTRY_COST) { env_message_single(pl, "#Build_nometal"); return; } /* can't build in the air */ if (!(pl.flags & FL_ONGROUND)) { env_message_single(pl, "#Build_air"); return; } if (TFC_ExistsForPlayer(pl, "TFCSentry")) { env_message_single(pl, "#Build_onesentry"); return; } pl.m_iAmmoCells -= TFC_SENTRY_COST; /* deploy */ TFCSentry sentry = spawn(TFCSentry); sentry.Place(pl); } void TFCSentry_Dismantle(void) { TFC_DetonateTypeForPlayer((player)self, "TFCSentry"); }