/* * Copyright (c) 2022 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define TFC_DISPENSER_COST 100 /* The unit has 150 health and can hold up to 400 shells, 600 nails, 300 rockets, 400 cells, and 500 armor points. */ class TFCDispenser:NSSurfacePropEntity { float m_flNextDispense; int m_iShells; int m_iNails; int m_iRockets; int m_iCells; int m_iArmor; void(void) TFCDispenser; virtual void(player) Place; virtual void(void) FinishPlacing; virtual void(entity) Touch; virtual void(void) Replenish; virtual void(void) ClampValues; virtual int(void) GrabShells; virtual int(void) GrabNails; virtual int(void) GrabRockets; virtual int(void) GrabCells; virtual int(void) GrabArmor; virtual void(void) Death; }; void TFCDispenser::Death(void) { env_message_single(real_owner, "#Dispenser_destroyed"); FX_Explosion(origin); Destroy(); } int TFCDispenser::GrabShells(void) { int iOut = 20; if (m_iShells >= 20) { m_iShells -= 20; } else { iOut = m_iShells; m_iShells = 0; } return iOut; } int TFCDispenser::GrabNails(void) { int iOut = 20; if (m_iNails >= 20) { m_iNails -= 20; } else { iOut = m_iNails; m_iNails = 0; } return iOut; } int TFCDispenser::GrabRockets(void) { int iOut = 10; if (m_iRockets >= 10) { m_iRockets -= 10; } else { iOut = m_iRockets; m_iRockets = 0; } return iOut; } int TFCDispenser::GrabCells(void) { int iOut = 20; if (m_iCells >= 20) { m_iCells -= 20; } else { iOut = m_iCells; m_iCells = 0; } return iOut; } int TFCDispenser::GrabArmor(void) { int iOut = 20; if (m_iArmor >= 20) { m_iArmor -= 20; } else { iOut = m_iArmor; m_iArmor = 0; } return iOut; } void TFCDispenser::ClampValues(void) { if (m_iShells >= 400) m_iShells = 400; if (m_iNails >= 600) m_iNails = 600; if (m_iRockets >= 300) m_iRockets = 300; if (m_iCells >= 400) m_iCells = 400; if (m_iArmor >= 500) m_iArmor = 500; } void TFCDispenser::Replenish(void) { m_iShells += 1; m_iNails += 1; m_iRockets += 1; m_iCells += 1; m_iArmor += 1; ClampValues(); nextthink = time + 1.0f; } void TFCDispenser::Touch(entity eToucher) { if (eToucher.team != real_owner.team) return; if (m_flNextDispense > time) return; player pl = (player)eToucher; int r, n, c, s, a, sum; r = n = c = s = a = sum = 0; /* only subtract what if we need anything */ if (pl.m_iAmmoRockets < pl.m_iMaxRockets) r = GrabRockets(); if (pl.m_iAmmoNails < pl.m_iMaxNails) n = GrabNails(); if (pl.m_iAmmoCells < pl.m_iMaxCells) c = GrabCells(); if (pl.m_iAmmoShells < pl.m_iMaxShells) s = GrabShells(); if (pl.armor < pl.m_iMaxArmor) a = GrabArmor(); /* see the sum of what we picked up to determine if we'll register as a pickup */ sum = r + n + c + s + a; /* check */ if (sum <= 0) return; sound(this, CHAN_ITEM, "weapons/scock1.wav", 1.0, ATTN_NORM); /* add whatever it is we can get */ pl.m_iAmmoRockets += r; pl.m_iAmmoNails += n; pl.m_iAmmoCells += c; pl.m_iAmmoShells += s; pl.armor += a; /* clamp player values */ if (pl.m_iAmmoRockets > pl.m_iMaxRockets) pl.m_iAmmoRockets = pl.m_iMaxRockets; if (pl.m_iAmmoNails > pl.m_iMaxNails) pl.m_iAmmoNails = pl.m_iMaxNails; if (pl.m_iAmmoCells > pl.m_iMaxCells) pl.m_iAmmoCells = pl.m_iMaxCells; if (pl.m_iAmmoShells > pl.m_iMaxShells) pl.m_iAmmoShells = pl.m_iMaxShells; if (pl.armor > pl.m_iMaxArmor) pl.armor = pl. m_iMaxArmor; m_flNextDispense = time + 2.0f; } void TFCDispenser::Place(player pl) { SetAngles(pl.GetAngles()); makevectors([0, pl.v_angle[1], 0]); SetOrigin(pl.origin + (v_forward * 48)); DropToFloor(); think = FinishPlacing; nextthink = time + 5.0f; real_owner = pl; colormap = pl.colormap; env_message_single(real_owner, "#Engineer_building"); Sound_Play(this, CHAN_BODY, "engineer.build"); } void TFCDispenser::FinishPlacing(void) { env_message_single(real_owner, "#Dispenser_finish"); Sound_Play(this, CHAN_BODY, "engineer.turret_set"); think = Replenish; nextthink = time + 1.0f; } void TFCDispenser::TFCDispenser(void) { SetModel("models/dispenser.mdl"); SetSolid(SOLID_BBOX); SetMovetype(MOVETYPE_NONE); SetSize([-16,-16,0], [16,16,48]); SetHealth(150); SetTakedamage(DAMAGE_YES); } void TFCDispenser_Build(void) { player pl = (player)self; /* only engineers can do this */ if (pl.classtype != CLASS_ENGINEER) return; /* it costs */ if (pl.m_iAmmoCells < TFC_DISPENSER_COST) { env_message_single(pl, "#Build_nometal"); return; } /* can't build in the air */ if (!(pl.flags & FL_ONGROUND)) { env_message_single(pl, "#Build_air"); return; } if (TFC_ExistsForPlayer(pl, "TFCDispenser")) { env_message_single(pl, "#Build_onedispenser"); return; } pl.m_iAmmoCells -= TFC_DISPENSER_COST; /* deploy */ TFCDispenser dispenser = spawn(TFCDispenser); dispenser.Place(pl); } void TFCDispenser_Dismantle(void) { TFC_DetonateTypeForPlayer((player)self, "TFCDispenser"); }