/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ bool TFCGameRules::IsTeamplay(void) { return TRUE; } void TFCGameRules::DropGoalItem(NSClientPlayer pp) { /* skip normal players */ if (!(pp.g_items & ITEM_GOALITEM)) return; item_tfgoal target; for (entity e = world; (e = find(e, ::classname, "item_tfgoal"));) { target = (item_tfgoal)e; /* item is still pick-upable */ if (target.solid != SOLID_NOT) { print("the item is not picked up. \n"); continue; } /* that's us, yup */ if (target.m_eActivator == pp) { target.DropReturnable(pp); return; } } print("^1WARNING: ^7Player marked as having impossible goal-item\n"); } /* we check what fields have changed over the course of the frame and network * only the ones that have actually changed */ void TFCGameRules::PlayerPostFrame(NSClientPlayer pp) { } void TFCGameRules::LevelNewParms(void) { parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 = parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 = parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 = parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 = parm29 = parm30 = 0; parm64 = FL_CLIENT; } void TFCGameRules::PlayerConnect(NSClientPlayer pl) { if (Plugin_PlayerConnect(pl) == FALSE) bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname)); } void TFCGameRules::PlayerDisconnect(NSClientPlayer pl) { bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname)); /* Make this unusable */ pl.solid = SOLID_NOT; pl.movetype = MOVETYPE_NONE; pl.modelindex = 0; pl.health = 0; pl.takedamage = 0; pl.SendFlags = PLAYER_MODELINDEX; } void TFCGameRules_PlayerRespawn(void) { TFCGameRules rule = (TFCGameRules)g_grMode; rule.PlayerRespawn((NSClientPlayer)self); } void TFCGameRules::PlayerDeath(NSClientPlayer pp) { player pl = (player)pp; DropGoalItem(pp); pl.SetSolid(SOLID_NOT); pl.SetMovetype(MOVETYPE_NONE); pl.ScheduleThink(TFCGameRules_PlayerRespawn, 4.0f); /* play the iconic death sound */ Sound_Play(pl, CHAN_VOICE, "player_tfc.death"); } void TFCGameRules::PlayerKill(NSClientPlayer pp) { player pl = (player)pp; Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR); } void TFCGameRules::PlayerRespawn(NSClientPlayer pp) { player pl = (player)pp; pl.MakeClass(pl.classtype); pl.SpawnIntoGame(); } void TFCGameRules::PlayerSpawn(NSClientPlayer pp) { player pl = (player)pp; pl.MakeTempSpectator(); /* replace this with a non-spectator ghost */ Spawn_ObserverCam(pl); } bool TFCGameRules::ImpulseCommand(NSClient bp, float num) { switch (num) { case 101: player pl = (player)bp; if (cvar("sv_cheats") > 0) { Weapons_AddItem(pl, WEAPON_CROWBAR, -1); Weapons_AddItem(pl, WEAPON_MEDKIT, -1); Weapons_AddItem(pl, WEAPON_KNIFE, -1); Weapons_AddItem(pl, WEAPON_WRENCH, -1); Weapons_AddItem(pl, WEAPON_UMBRELLA, -1); Weapons_AddItem(pl, WEAPON_SBS, -1); Weapons_AddItem(pl, WEAPON_SNIPER, -1); Weapons_AddItem(pl, WEAPON_TRANQUIL, -1); Weapons_AddItem(pl, WEAPON_RAILGUN, -1); Weapons_AddItem(pl, WEAPON_AUTORIFLE, -1); Weapons_AddItem(pl, WEAPON_DBS, -1); Weapons_AddItem(pl, WEAPON_NAILGUN, -1); Weapons_AddItem(pl, WEAPON_GLAUNCHER, -1); Weapons_AddItem(pl, WEAPON_SUPERNAIL, -1); Weapons_AddItem(pl, WEAPON_FLAMER, -1); Weapons_AddItem(pl, WEAPON_RPG, -1); Weapons_AddItem(pl, WEAPON_PIPEBOMB, -1); Weapons_AddItem(pl, WEAPON_ASSCAN, -1); Weapons_AddItem(pl, WEAPON_INCENDIARY, -1); Weapons_AddItem(pl, WEAPON_GRAPPLE, -1); } break; default: return super::ImpulseCommand(bp, num); } return true; } void TFCGameRules::InitPostEnts(void) { int team_count = 0i; entity e = __NULL__; super::InitPostEnts(); /* populate the serverinfo field with the teams we have on the map */ e = find(world, ::classname, "info_teamspawn_blue"); if (e) { team_count += 1; forceinfokey(world, sprintf("team_%i", team_count), "Blue"); forceinfokey(world, sprintf("teamscore_%i", team_count), "0"); } e = find(world, ::classname, "info_teamspawn_red"); if (e) { team_count += 1; forceinfokey(world, sprintf("team_%i", team_count), "Red"); forceinfokey(world, sprintf("teamscore_%i", team_count), "0"); } e = find(world, ::classname, "info_teamspawn_green"); if (e) { team_count += 1; forceinfokey(world, sprintf("team_%i", team_count), "Green"); forceinfokey(world, sprintf("teamscore_%i", team_count), "0"); } e = find(world, ::classname, "info_teamspawn_yellow"); if (e) { team_count += 1; forceinfokey(world, sprintf("team_%i", team_count), "Yellow"); forceinfokey(world, sprintf("teamscore_%i", team_count), "0"); } forceinfokey(world, "teams", itos(team_count)); } void TFCGameRules::TFCGameRules(void) { /* wipe the serverinfo clean */ forceinfokey(world, "teams", "0"); forceinfokey(world, "team_1", ""); forceinfokey(world, "team_2", ""); forceinfokey(world, "team_3", ""); forceinfokey(world, "team_4", ""); forceinfokey(world, "teamscore_1", ""); forceinfokey(world, "teamscore_2", ""); forceinfokey(world, "teamscore_3", ""); forceinfokey(world, "teamscore_4", ""); }