/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void w_glauncher_precache(void) { precache_model("models/v_tfgl.mdl"); precache_model("models/w_glauncher.mdl"); precache_model("models/p_glauncher.mdl"); } void w_glauncher_updateammo(player pl) { #ifdef SERVER Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__); #endif } string w_glauncher_wmodel(void) { return "models/w_glauncher.mdl"; } string w_glauncher_pmodel(player pl) { return "models/p_glauncher.mdl"; } string w_glauncher_deathmsg(void) { return "%s was assaulted by %s's Assault Cannon."; } void w_glauncher_draw(player pl) { Weapons_SetModel("models/v_tfgl.mdl"); Weapons_ViewAnimation(pl, 0); } float w_glauncher_aimanim(player pl) { return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR; } void w_glauncher_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], "sprites/tfchud02.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], "sprites/tfchud01.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_glauncher = { .name = "glauncher", .id = ITEM_GLAUNCHER, .slot = 3, .slot_pos = 1, .draw = w_glauncher_draw, .holster = __NULL__, .primary = __NULL__, .secondary = __NULL__, .reload = __NULL__, .release = __NULL__, .postdraw = __NULL__, .precache = w_glauncher_precache, .pickup = __NULL__, .updateammo = w_glauncher_updateammo, .wmodel = w_glauncher_wmodel, .pmodel = w_glauncher_pmodel, .deathmsg = w_glauncher_deathmsg, .aimanim = w_glauncher_aimanim, .hudpic = w_glauncher_hudpic };