/* * Copyright (c) 2016-2022 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ typedef enum { CLASS_SCOUT = 1, CLASS_SNIPER, CLASS_SOLDIER, CLASS_DEMO, CLASS_MEDIC, CLASS_HVYWEAPON, CLASS_PYRO, CLASS_SPY, CLASS_ENGINEER } classtype_e; string g_teammodels[] = { "", "models/player/scout/scout2.mdl", "models/player/sniper/sniper2.mdl", "models/player/soldier/soldier2.mdl", "models/player/demo/demo.mdl", "models/player/medic/medic2.mdl", "models/player/hvyweapon/hvyweapon2.mdl", "models/player/pyro/pyro2.mdl", "models/player/spy/spy2.mdl", "models/player/engineer/engineer2.mdl" };