/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ var int autocvar_sv_playerkeepalive = TRUE; /* we check what fields have changed over the course of the frame and network * only the ones that have actually changed */ void TFCGameRules::PlayerPostFrame(base_player pp) { player pl = (player)pp; Animation_PlayerUpdate(); if (autocvar_sv_playerkeepalive) pl.SendFlags |= PLAYER_KEEPALIVE; if (pl.old_modelindex != pl.modelindex) pl.SendFlags |= PLAYER_MODELINDEX; if (pl.old_origin[0] != pl.origin[0]) pl.SendFlags |= PLAYER_ORIGIN; if (pl.old_origin[1] != pl.origin[1]) pl.SendFlags |= PLAYER_ORIGIN; if (pl.old_origin[2] != pl.origin[2]) pl.SendFlags |= PLAYER_ORIGIN_Z; if (pl.old_angles[0] != pl.v_angle[0]) pl.SendFlags |= PLAYER_ANGLES_X; if (pl.old_angles[1] != pl.angles[1]) pl.SendFlags |= PLAYER_ANGLES_Y; if (pl.old_angles[2] != pl.angles[2]) pl.SendFlags |= PLAYER_ANGLES_Z; if (pl.old_velocity[0] != pl.velocity[0]) pl.SendFlags |= PLAYER_VELOCITY; if (pl.old_velocity[1] != pl.velocity[1]) pl.SendFlags |= PLAYER_VELOCITY; if (pl.old_velocity[2] != pl.velocity[2]) pl.SendFlags |= PLAYER_VELOCITY_Z; if (pl.old_flags != pl.flags) pl.SendFlags |= PLAYER_FLAGS; if (pl.old_gflags != pl.gflags) pl.SendFlags |= PLAYER_FLAGS; if (pl.old_activeweapon != pl.activeweapon) pl.SendFlags |= PLAYER_WEAPON; if (pl.old_items != pl.g_items) pl.SendFlags |= PLAYER_ITEMS; if (pl.old_health != pl.health) pl.SendFlags |= PLAYER_HEALTH; if (pl.old_armor != pl.armor) pl.SendFlags |= PLAYER_ARMOR; if (pl.old_movetype != pl.movetype) pl.SendFlags |= PLAYER_MOVETYPE; if (pl.old_viewofs != pl.view_ofs[2]) pl.SendFlags |= PLAYER_VIEWOFS; if (pl.old_baseframe != pl.baseframe) pl.SendFlags |= PLAYER_BASEFRAME; if (pl.old_frame != pl.frame) pl.SendFlags |= PLAYER_FRAME; if (pl.old_a_ammo1 != pl.a_ammo1) pl.SendFlags |= PLAYER_AMMO1; if (pl.old_a_ammo2 != pl.a_ammo2) pl.SendFlags |= PLAYER_AMMO2; if (pl.old_a_ammo3 != pl.a_ammo3) pl.SendFlags |= PLAYER_AMMO3; pl.old_modelindex = pl.modelindex; pl.old_origin = pl.origin; pl.old_angles = pl.angles; pl.old_angles[0] = pl.v_angle[0]; pl.old_velocity = pl.velocity; pl.old_flags = pl.flags; pl.old_gflags = pl.gflags; pl.old_activeweapon = pl.activeweapon; pl.old_items = pl.g_items; pl.old_health = pl.health; pl.old_armor = pl.armor; pl.old_movetype = pl.movetype; pl.old_viewofs = pl.view_ofs[2]; pl.old_baseframe = pl.baseframe; pl.old_frame = pl.frame; pl.old_a_ammo1 = pl.a_ammo1; pl.old_a_ammo2 = pl.a_ammo2; pl.old_a_ammo3 = pl.a_ammo3; } void TFCGameRules::LevelNewParms(void) { parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 = parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 = parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 = parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 = parm29 = parm30 = 0; parm64 = FL_CLIENT; } void TFCGameRules::PlayerConnect(base_player pl) { if (Plugin_PlayerConnect(pl) == FALSE) bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname)); } void TFCGameRules::PlayerDisconnect(base_player pl) { bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname)); /* Make this unusable */ pl.solid = SOLID_NOT; pl.movetype = MOVETYPE_NONE; pl.modelindex = 0; pl.health = 0; pl.takedamage = 0; pl.SendFlags = PLAYER_MODELINDEX; } void TFCGameRules::PlayerKill(base_player pp) { player pl = (player)pp; Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR); } void TFCGameRules::PlayerSpawn(base_player pp) { player pl = (player)pp; pl.classname = "spectator"; pl.health = 0; pl.armor = 0; pl.takedamage = DAMAGE_NO; pl.solid = SOLID_NOT; pl.movetype = MOVETYPE_NOCLIP; // pl.SendEntity = Player_SendEntity; pl.flags = FL_CLIENT; pl.weapon = 0; pl.viewzoom = 1.0f; pl.model = 0; setsize (pl, [-16,-16,-16], [16,16,16]); pl.view_ofs = pl.velocity = [0,0,0]; forceinfokey(pl, "*spec", "2"); Spawn_ObserverCam(pl); }