/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enum { SNIPER_IDLE, SNIPER_AIM, SNIPER_FIRE, SNIPER_DRAW, SNIPER_HOLSTER, SNIPER_AUTOIDLE, SNIPER_AUTOFIRE, SNIPER_AUTODRAW, SNIPER_AUTOHOLSTER, }; void w_autorifle_precache(void) { precache_model("models/v_tfc_sniper.mdl"); precache_model("models/w_autorifle.mdl"); precache_model("models/p_autorifle.mdl"); Sound_Precache("weapon_sniper.fire"); } void w_autorifle_updateammo(player pl) { Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoShells, __NULL__); } string w_autorifle_wmodel(void) { return "models/w_autorifle.mdl"; } string w_autorifle_pmodel(player pl) { return "models/p_autorifle.mdl"; } string w_autorifle_deathmsg(void) { return "%s was assaulted by %s's Assault Cannon."; } void w_autorifle_release(player pl) { Weapons_ViewAnimation(pl, SNIPER_AUTOIDLE); } void w_autorifle_draw(player pl) { Weapons_SetModel("models/v_tfc_sniper.mdl"); Weapons_ViewAnimation(pl, SNIPER_AUTOIDLE); } float w_autorifle_aimanim(player pl) { return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR; } void w_autorifle_primary(player pl) { int s = w_baseauto_fire(pl, player::m_iAmmoShells, 8, [0,0]); switch (s) { case AUTO_FIRE_FAILED: return; break; case AUTO_FIRED: case AUTO_LAST: Weapons_ViewAnimation(pl, SNIPER_AUTOFIRE); #ifdef CLIENT View_SetMuzzleflash(MUZZLE_WEIRD); #endif Weapons_Sound(pl, CHAN_WEAPON, "weapon_sniper.fire"); pl.w_attack_next = 0.1f; break; case AUTO_EMPTY: pl.w_attack_next = 0.2f; break; } pl.w_idle_next = 1.5f; } void w_autorifle_postdraw(player pl) { #ifdef CLIENT // crosshair if (pl.viewzoom == 1) { Cross_DrawSub(g_cross_spr, [24,24], [72/128,0], [0.1875, 0.1875]); } else { Cross_DrawSub(g_cross_spr, [104,16], [24/128,96/128], [104/128, 16/128]); } // ammo counter HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } void w_autorifle_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], "sprites/tfchud02.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], "sprites/tfchud01.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_autorifle = { .name = "autorifle", .id = ITEM_AUTORIFLE, .slot = 2, .slot_pos = 0, .draw = w_autorifle_draw, .holster = __NULL__, .primary = w_autorifle_primary, .secondary = __NULL__, .reload = __NULL__, .release = w_autorifle_release, .postdraw = w_autorifle_postdraw, .precache = w_autorifle_precache, .pickup = __NULL__, .updateammo = w_autorifle_updateammo, .wmodel = w_autorifle_wmodel, .pmodel = w_autorifle_pmodel, .deathmsg = w_autorifle_deathmsg, .aimanim = w_autorifle_aimanim, .hudpic = w_autorifle_hudpic, .isempty = w_asscan_isempty };