/* * Copyright (c) 2016-2024 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enum { NAILGUN_IDLE, NAILGUN_FIDGET1, NAILGUN_UNUSED1, NAILGUN_UNUSED2, NAILGUN_DEPLOY, NAILGUN_SHOOT1, NAILGUN_SHOOT2, NAILGUN_SHOOT3, }; void w_supernail_precache(void) { #ifdef CLIENT precache_model("models/v_tfc_supernailgun.mdl"); #else precache_model("models/w_supernail.mdl"); precache_model("models/p_supernail.mdl"); precache_model("models/nail.mdl"); Sound_Precache("weapon_nailgun.fire"); #endif } void w_supernail_updateammo(player pl) { Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoNails, __NULL__); } string w_supernail_wmodel(void) { return "models/p_snailgun2.mdl"; } string w_supernail_pmodel(player pl) { return "models/p_snailgun2.mdl"; } string w_supernail_deathmsg(void) { return "%s was assaulted by %s's Assault Cannon."; } void w_supernail_draw(player pl) { Weapons_SetModel("models/v_tfc_supernailgun.mdl"); Weapons_ViewAnimation(pl, NAILGUN_DEPLOY); } float w_supernail_aimanim(player pl) { return pl.flags & FL_CROUCHING ? TFCANIM_CR_AIMMP5 : TFCANIM_AIMMP5; } void w_supernail_shootnail(player pl) { static void w_rpg_shootrocket_touch(void) { #ifndef CLIENT /* impact per bullet */ if (trace_ent.iBleeds == 0) { DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2)); SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal); } if (trace_ent.takedamage == DAMAGE_YES) { Damage_Apply(trace_ent, self.owner, 14, WEAPON_NAILGUN, DMG_BULLET); } #endif remove(self); } Weapons_MakeVectors(pl); entity p = spawn(); setmodel(p, "models/nail.mdl"); setorigin(p, Weapons_GetCameraPos(pl) + (v_forward * 14) + (v_up * -4) + (v_right * 2)); p.owner = self; p.movetype = MOVETYPE_FLYMISSILE; p.solid = SOLID_BBOX; p.gravity = 0.5f; p.velocity = (v_forward * 1000) + (v_up * 4) + (v_right * -2); p.angles = vectoangles(p.velocity); p.touch = w_rpg_shootrocket_touch; p.think = Util_Destroy; p.nextthink = time + 5.0f; } void w_supernail_primary(player pl) { int s = w_baseprojectile_fire_num(pl, WEAPON_NAILGUN, player::m_iAmmoNails, w_supernail_shootnail, 2); switch (s) { case AUTO_FIRE_FAILED: return; break; case AUTO_FIRED: case AUTO_LAST: int r = (float)input_sequence % 3; if (r == 1) { Weapons_ViewAnimation(pl, NAILGUN_SHOOT1); } else if (r == 2) { Weapons_ViewAnimation(pl, NAILGUN_SHOOT2); } else { Weapons_ViewAnimation(pl, NAILGUN_SHOOT3); } Weapons_ViewAnimation(pl, NAILGUN_SHOOT2); Weapons_ViewPunchAngle(pl, [-1,0,0]); if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, TFCANIM_CR_SHOOTMP5, 0.45f); else Animation_PlayerTop(pl, TFCANIM_SHOOTMP5, 0.45f); #ifdef CLIENT View_SetMuzzleflash(MUZZLE_RIFLE); #endif #ifndef CLIENT Sound_Play(pl, CHAN_WEAPON, "weapon_nailgun.fire"); #endif pl.w_attack_next = 0.1f; break; case AUTO_EMPTY: pl.w_attack_next = 0.2f; break; } pl.w_idle_next = 1.5f; } void w_supernail_hud(player pl) { #ifdef CLIENT vector aicon_pos; Cross_DrawSub(g_cross_spr, [24,24], [0.1875,0], [0.1875, 0.1875]); HUD_DrawAmmo2(); aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic( aicon_pos, [24,24], g_hud7_spr, [0,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE ); #endif } void w_supernail_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], g_tfchud7_spr, [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_tfchud7_spr, [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_supernail = { .name = "supernail", .id = ITEM_SUPERNAIL, .slot = 3, .slot_pos = 2, .weight = WEIGHT_SUPERNAIL, .draw = w_supernail_draw, .holster = __NULL__, .primary = w_supernail_primary, .secondary = __NULL__, .reload = __NULL__, .release = __NULL__, .postdraw = w_supernail_hud, .precache = w_supernail_precache, .pickup = __NULL__, .updateammo = w_supernail_updateammo, .wmodel = w_supernail_wmodel, .pmodel = w_supernail_pmodel, .deathmsg = w_supernail_deathmsg, .aimanim = w_supernail_aimanim, .hudpic = w_supernail_hudpic, .isempty = w_asscan_isempty };