/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void w_pipebomb_precache(void) { #ifdef SERVER Sound_Precache("weapon_handgrenade.bounce"); Sound_Precache("weapon_mp5.gl"); precache_model("models/w_pipebomb.mdl"); precache_model("models/p_pipebomb.mdl"); precache_model("models/pipebomb.mdl"); #else precache_model("models/v_tfgl.mdl"); #endif } void w_pipebomb_updateammo(player pl) { Weapons_UpdateAmmo(pl, pl.mag_glauncher, pl.m_iAmmoRockets, __NULL__); } int w_pipebomb_pickup(player pl, int new, int startammo) { #ifdef SERVER pl.mag_glauncher = bound(0, pl.mag_glauncher + 6, 6); #endif return (1); } string w_pipebomb_wmodel(void) { return "models/p_glauncher.mdl"; } string w_pipebomb_pmodel(player pl) { return "models/p_glauncher.mdl"; } string w_pipebomb_deathmsg(void) { return "%s was assaulted by %s's Assault Cannon."; } void w_pipebomb_draw(player pl) { Weapons_SetModel("models/v_tfgl.mdl"); Weapons_ViewAnimation(pl, GLAUNCHER_PDRAW); } #ifdef SERVER void w_pipebomb_explode(void) { pointparticles(particleeffectnum("fx_explosion.main"), self.origin, [0,0,0], 1); /* dmg/radius taken from http://web.archive.org/web/20030323072941fw_/http://www.planetfortress.com/tfce/grenades/pipebomb.htm */ Damage_Radius(self.origin, self.owner, 80, 128, TRUE, WEAPON_GLAUNCHER); Sound_Play(self, CHAN_VOICE, "fx.explosion"); NSEntity::Destroy(); } #endif void w_pipebomb_shootnade(player pl) { vector vecNadeVelocity; NSEntity first_nade; int known_nades = 0i; float oldest_time = 0.0f; static void w_pipebomb_shootnade_touch(void) { Sound_Play(self, CHAN_BODY, "weapon_handgrenade.bounce"); if (vlen(self.velocity)) self.avelocity = g_vec_null; } Weapons_MakeVectors(pl); vecNadeVelocity = v_forward * 600 + v_up * 200 + crandom() * v_right * 10 + crandom() * v_up * 10; NSRenderableEntity eNade = spawn(NSRenderableEntity); eNade.classname = "pipebomb"; eNade.SetModel("models/pipebomb.mdl"); eNade.SetOrigin(Weapons_GetCameraPos(pl) + (v_forward * 14) + (v_up * -4) + (v_right * 2)); eNade.SetOwner(pl); eNade.SetMovetype(MOVETYPE_BOUNCE); eNade.SetSolid(SOLID_BBOX); eNade.SetGravity(1.0f); eNade.SetVelocity(vecNadeVelocity); eNade.SetAngularVelocity([300, 300, 300]); eNade.SetAngles(vectoangles(eNade.GetVelocity())); eNade.SetSkin(0); eNade.touch = w_pipebomb_shootnade_touch; Sound_Play(pl, CHAN_WEAPON, "weapon_mp5.gl"); #ifdef SERVER /* iterate through and mark the first nade we own */ for (entity e = world; (e = find(e, ::classname, "pipebomb"));) { NSEntity pb = (NSEntity)e; if (pb.GetOwner() == pl) { if (pb.GetSpawnAge() > oldest_time) { first_nade = pb; oldest_time = pb.GetSpawnAge(); } known_nades++; } } /* if we have more than 8, destroy the first one we placed */ if (known_nades > 8) { first_nade.ScheduleThink(w_pipebomb_explode, 0.0f); } #endif //eNade.traileffectnum = particleeffectnum("weapon_rpg.trail"); } void w_pipebomb_reload(player pl) { w_baseshotgun_reload(player::mag_glauncher, player::m_iAmmoRockets, 6); } void w_pipebomb_release(player pl) { int s = w_baseshotgun_release(player::mag_glauncher, player::m_iAmmoRockets, 6); switch (s) { case SHOTGUN_IDLE: Weapons_ViewAnimation(pl, GLAUNCHER_PIDLE); pl.w_idle_next = 5.0f; break; case SHOTGUN_BUSY: break; case SHOTGUN_START_RELOAD: Weapons_ViewAnimation(pl, GLAUNCHER_PRELOAD1); break; case SHOTGUN_RELOAD: break; case SHOTGUN_END_RELOAD: Weapons_ViewAnimation(pl, GLAUNCHER_PRELOAD2); break; } } void w_pipebomb_primary(player pl) { int s = w_baseprojectile_fire(pl, WEAPON_PIPEBOMB, player::mag_glauncher, w_pipebomb_shootnade); switch (s) { case AUTO_FIRE_FAILED: w_pipebomb_release(pl); return; break; case AUTO_FIRED: case AUTO_LAST: Weapons_ViewAnimation(pl, GLAUNCHER_PFIRE); Weapons_ViewPunchAngle(pl, [-1,0,0]); if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, TFCANIM_CR_SHOOTSHOTGUN, 0.45f); else Animation_PlayerTop(pl, TFCANIM_SHOOTSHOTGUN, 0.45f); pl.w_attack_next = 0.6f; break; case AUTO_EMPTY: Weapons_ViewAnimation(pl, GLAUNCHER_PIDLE); pl.w_attack_next = 0.2f; break; } pl.w_idle_next = 0.6f; } void w_pipebomb_secondary(player pl) { float pb_timer = 0.0f; if (pl.w_attack_next > 0) return; #ifdef SERVER for (entity e = world; (e = find(e, ::classname, "pipebomb"));) { NSEntity pb = (NSEntity)e; if (pb.GetOwner() == pl) { pb.ScheduleThink(w_pipebomb_explode, pb_timer); pb_timer += 0.1f; } } #endif pl.w_attack_next = 0.5f; } void w_pipebomb_postdraw(player pl) { #ifdef CLIENT vector aicon_pos; Cross_DrawSub(g_cross_spr, [24,24], [24/128,48/128], [0.1875, 0.1875]); /* ammo counters */ HUD_DrawAmmo1(); HUD_DrawAmmo2(); /* ammo icon */ aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic( aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [120/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE ); #endif } float w_pipebomb_aimanim(player pl) { return pl.flags & FL_CROUCHING ? TFCANIM_CR_AIMSHOTGUN : TFCANIM_AIMSHOTGUN; } void w_pipebomb_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], g_tfchud2_spr, [0,90/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_tfchud1_spr, [0,90/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_pipebomb = { .name = "pipebomb", .id = ITEM_PIPEBOMB, .slot = 4, .slot_pos = 1, .weight = WEIGHT_PIPEBOMB, .draw = w_pipebomb_draw, .holster = __NULL__, .primary = w_pipebomb_primary, .secondary = w_pipebomb_secondary, .reload = w_pipebomb_reload, .release = w_pipebomb_release, .postdraw = w_pipebomb_postdraw, .precache = w_pipebomb_precache, .pickup = w_pipebomb_pickup, .updateammo = w_pipebomb_updateammo, .wmodel = w_pipebomb_wmodel, .pmodel = w_pipebomb_pmodel, .deathmsg = w_pipebomb_deathmsg, .aimanim = w_pipebomb_aimanim, .hudpic = w_pipebomb_hudpic, .isempty = w_asscan_isempty };