/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enum { SNIPER_IDLE, SNIPER_AIM, SNIPER_FIRE, SNIPER_DRAW, SNIPER_HOLSTER, SNIPER_AUTOIDLE, SNIPER_AUTOFIRE, SNIPER_AUTODRAW, SNIPER_AUTOHOLSTER, }; void w_autorifle_precache(void) { precache_model("models/v_tfc_sniper.mdl"); precache_model("models/p_sniper2.mdl"); Sound_Precache("weapon_sniper.fire"); } void w_autorifle_updateammo(player pl) { Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoShells, __NULL__); } string w_autorifle_wmodel(void) { return ""; } string w_autorifle_pmodel(player pl) { return "models/p_sniper2.mdl"; } string w_autorifle_deathmsg(void) { return "%s was assaulted by %s's Assault Cannon."; } void w_autorifle_release(player pl) { if (pl.w_idle_next > 0) return; Weapons_ViewAnimation(pl, SNIPER_AUTOIDLE); } void w_autorifle_draw(player pl) { Weapons_SetModel("models/v_tfc_sniper.mdl"); Weapons_ViewAnimation(pl, SNIPER_AUTODRAW); pl.w_idle_next = 1.0f; } float w_autorifle_aimanim(player pl) { return pl.flags & FL_CROUCHING ? TFCANIM_CR_AIMAUTOSNIPER : TFCANIM_AIMAUTOSNIPER; } void w_autorifle_primary(player pl) { int s = w_baseauto_fire(WEAPON_AUTORIFLE, player::m_iAmmoShells, 8, [0,0]); switch (s) { case AUTO_FIRE_FAILED: return; break; case AUTO_FIRED: case AUTO_LAST: Weapons_ViewAnimation(pl, SNIPER_AUTOFIRE); if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, TFCANIM_CR_SHOOTAUTOSNIPER, 0.45f); else Animation_PlayerTop(pl, TFCANIM_SHOOTAUTOSNIPER, 0.45f); #ifdef CLIENT View_SetMuzzleflash(MUZZLE_RIFLE); #endif Weapons_Sound(pl, CHAN_WEAPON, "weapon_sniper.fire"); pl.w_attack_next = 0.1f; break; case AUTO_EMPTY: w_autorifle_release(pl); pl.w_attack_next = 0.2f; break; } pl.w_idle_next = 0.0f; } void w_autorifle_postdraw(player pl) { #ifdef CLIENT // crosshair if (pl.viewzoom == 1) { Cross_DrawSub(g_cross_spr, [24,24], [72/128,0], [0.1875, 0.1875]); } else { Cross_DrawSub(g_cross_spr, [104,16], [24/128,96/128], [104/128, 16/128]); } // ammo counter HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } void w_autorifle_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], g_tfchud2_spr, [0,0], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_tfchud1_spr, [0,0], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } weapon_t w_autorifle = { .name = "autorifle", .id = ITEM_AUTORIFLE, .slot = 2, .slot_pos = 0, .weight = WEIGHT_AUTORIFLE, .draw = w_autorifle_draw, .holster = __NULL__, .primary = w_autorifle_primary, .secondary = w_autorifle_release, .reload = __NULL__, .release = w_autorifle_release, .postdraw = w_autorifle_postdraw, .precache = w_autorifle_precache, .pickup = __NULL__, .updateammo = w_autorifle_updateammo, .wmodel = __NULL__, .pmodel = w_autorifle_pmodel, .deathmsg = w_autorifle_deathmsg, .aimanim = w_autorifle_aimanim, .hudpic = w_autorifle_hudpic, .isempty = w_asscan_isempty };