/* * Copyright (c) 2016-2021 Marco Cawthorne * Copyright (c) 2019-2020 Gethyn ThomasQuail * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* Animations */ enum { ASSCAN_IDLE1, ASSCAN_IDLE2, ASSCAN_SPINUP, ASSCAN_SPINDOWN, ASSCAN_FIRE, ASSCAN_DRAW, ASSCAN_HOLSTER }; #ifdef CLIENT void w_asscan_ejectshell(void) { static void w_asscan_ejectshell_death(void) { remove(self); } static void w_asscan_ejectshell_touch(void) { if (other == world) Sound_Play(self, CHAN_BODY, "modelevent_shell.land"); } entity eShell = spawn(); setmodel(eShell, "models/shell.mdl"); eShell.solid = SOLID_BBOX; eShell.movetype = MOVETYPE_BOUNCE; eShell.drawmask = MASK_ENGINE; eShell.angles = [pSeat->m_eViewModel.angles[0], pSeat->m_eViewModel.angles[1], 0]; eShell.velocity = pSeat->m_vecPredictedVelocity; makevectors(pSeat->m_eViewModel.angles); eShell.velocity += (v_forward * 0); eShell.velocity += (v_right * -80); eShell.velocity += (v_up * 100); eShell.touch = w_asscan_ejectshell_touch; eShell.avelocity = [0,45,900]; eShell.think = w_asscan_ejectshell_death; eShell.nextthink = time + 2.5f; setsize(eShell, [0,0,0], [0,0,0]); setorigin(eShell, pSeat->m_eViewModel.origin + (v_forward * 26) + (v_up * -15)); } #endif void w_asscan_precache(void) { #ifdef SERVER Sound_Precache("weapon_asscan.fire"); Sound_Precache("weapon_asscan.reload"); Sound_Precache("weapon_asscan.spindown"); Sound_Precache("weapon_asscan.spinup"); precache_model("models/w_tfac.mdl"); precache_model("models/p_tfac.mdl"); #endif #ifdef CLIENT precache_model("models/v_tfac.mdl"); Sound_Precache("modelevent_shell.land"); #endif } int w_asscan_pickup(player pl, int new, int startammo) { return (1); } void w_asscan_updateammo(player pl) { Weapons_UpdateAmmo(pl, -1, pl.m_iAmmoShells, -1); } string w_asscan_wmodel(void) { return "models/w_tfac.mdl"; } string w_asscan_pmodel(player pl) { return "models/p_mini2.mdl"; } string w_asscan_deathmsg(void) { return "%s was rolled over by %s' Chaingun."; } void w_asscan_draw(player pl) { pl.mode_tempstate = 0; Weapons_SetModel("models/v_tfac.mdl"); Weapons_ViewAnimation(pl, ASSCAN_DRAW); } void w_asscan_holster(player pl) { Weapons_ViewAnimation(pl, ASSCAN_HOLSTER); } void w_asscan_release(player pl) { /* end firing */ if (pl.mode_tempstate == 1) { pl.mode_tempstate = 0; Weapons_Sound(pl, CHAN_WEAPON, "weapon_asscan.spindown"); Weapons_ViewAnimation(pl, ASSCAN_SPINDOWN); pl.w_attack_next = 1.0f; pl.w_idle_next = 4.0f; return; } if (pl.w_idle_next > 0.0) return; int r = (float)input_sequence % 2; if (r) { Weapons_ViewAnimation(pl, ASSCAN_IDLE1); } else { Weapons_ViewAnimation(pl, ASSCAN_IDLE2); } pl.w_idle_next = 15.0f; } void w_asscan_primary(player pl) { /* rate check */ if (pl.w_attack_next > 0.0) return; /* ammo check */ if (pl.m_iAmmoShells <= 0) { w_asscan_release(pl); return; } /* spin up first */ if (pl.mode_tempstate == 0) { pl.mode_tempstate = 1; Weapons_ViewAnimation(pl, ASSCAN_SPINUP); Weapons_Sound(pl, CHAN_WEAPON, "weapon_asscan.spinup"); pl.w_attack_next = 0.5f; pl.w_idle_next = pl.w_attack_next; return; } /* from now on we're just going rambo */ pl.m_iAmmoShells--; Weapons_ViewAnimation(pl, ASSCAN_FIRE); Weapons_ViewPunchAngle(pl, [random(-2, 2),0,0]); Weapons_Sound(pl, CHAN_WEAPON, "weapon_asscan.fire"); if (pl.flags & FL_CROUCHING) Animation_PlayerTop(pl, TFCANIM_CR_SHOOTASSCAN, 0.1f); else Animation_PlayerTop(pl, TFCANIM_SHOOTASSCAN, 0.1f); #ifdef CLIENT View_AddEvent(w_asscan_ejectshell, 0.0f); View_SetMuzzleflash(MUZZLE_WEIRD); #else TraceAttack_FireBullets(1, Weapons_GetCameraPos(pl), 8, [0.15,0.15], WEAPON_ASSCAN); #endif pl.w_attack_next = 0.1f; pl.w_idle_next = 0.0f; } void w_asscan_hud(player pl) { #ifdef CLIENT vector aicon_pos; aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; Cross_DrawSub(g_cross_spr, [24,24], [48/128,24/128], [0.1875, 0.1875]); HUD_DrawAmmo2(); drawsubpic(aicon_pos, [24,24], g_hud7_spr, [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); #endif } float w_asscan_aimanim(player pl) { return pl.flags & FL_CROUCHING ? TFCANIM_CR_AIMASSCAN : TFCANIM_AIMASSCAN; } void w_asscan_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT vector hud_col; if (pl.m_iAmmoShells == 0) hud_col = [1,0,0]; else hud_col = g_hud_color; HUD_DrawAmmoBar(pos, pl.m_iAmmoShells, 200, a); if (selected) { drawsubpic( pos, [170,45], g_tfchud4_spr, [0,90/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], g_tfchud3_spr, [0,45/256], [170/256,45/256], hud_col, a, DRAWFLAG_ADDITIVE ); } #endif } int w_asscan_isempty(player pl) { if (pl.m_iAmmoShells <= 0) return 1; return 0; } weapontype_t w_asscan_type(player pl) { return WPNTYPE_RANGED; } weapon_t w_asscan = { .name = "asscan", .id = ITEM_ASSCAN, .slot = 3, .slot_pos = 3, .weight = WEIGHT_ASSCAN, .draw = w_asscan_draw, .holster = w_asscan_holster, .primary = w_asscan_primary, .secondary = w_asscan_release, .reload = __NULL__, .release = w_asscan_release, .postdraw = w_asscan_hud, .precache = w_asscan_precache, .pickup = w_asscan_pickup, .updateammo = w_asscan_updateammo, .wmodel = w_asscan_wmodel, .pmodel = w_asscan_pmodel, .deathmsg = w_asscan_deathmsg, .aimanim = w_asscan_aimanim, .isempty = w_asscan_isempty, .type = w_asscan_type, .hudpic = w_asscan_hudpic };