/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* ================= ClientGame_Init Comparable to worldspawn in SSQC in that it's mostly used for precaches ================= */ void ClientGame_Init(float apilevel, string enginename, float engineversion) { registercommand("build"); registercommand("dismantle"); registercommand("+gren1"); registercommand("-gren1"); registercommand("+gren2"); registercommand("-gren2"); registercommand("chooseclass"); registercommand("changeclass"); registercommand("chooseteam"); registercommand("changeteam"); Obituary_Init(); } void VGUI_ChooseTeam(void); void ClientGame_InitDone(void) { VGUI_ChooseTeam(); } void ClientGame_RendererRestart(string rstr) { Obituary_Precache(); Damage_Precache(); FX_Blood_Init(); /* HUD selection icons */ g_dmsg_spr = spriteframe("sprites/tfc_dmsg.spr", 0, 0.0f); g_tfchud1_spr = spriteframe("sprites/tfchud01.spr", 0, 0.0f); g_tfchud2_spr = spriteframe("sprites/tfchud02.spr", 0, 0.0f); g_tfchud3_spr = spriteframe("sprites/tfchud03.spr", 0, 0.0f); g_tfchud4_spr = spriteframe("sprites/tfchud04.spr", 0, 0.0f); g_tfchud5_spr = spriteframe("sprites/tfchud05.spr", 0, 0.0f); g_tfchud6_spr = spriteframe("sprites/tfchud06.spr", 0, 0.0f); g_tfchud7_spr = spriteframe("sprites/tfchud07.spr", 0, 0.0f); /* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */ MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr"); MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr"); MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr"); MUZZLE_ROUND = (int)getmodelindex("sprites/muzzleflash.spr"); }