From e3cdcbc2e221fbc78e64669a40fb4d5d99fbed6d Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Fri, 27 Jan 2023 17:23:36 -0800 Subject: [PATCH] WEAPON_PIPEBOMB: adjust damage and radius --- src/shared/w_pipebomb.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/shared/w_pipebomb.qc b/src/shared/w_pipebomb.qc index c231e03..4b87525 100644 --- a/src/shared/w_pipebomb.qc +++ b/src/shared/w_pipebomb.qc @@ -70,10 +70,10 @@ w_pipebomb_draw(player pl) #ifdef SERVER void w_pipebomb_explode(void) { - float dmg = 100; - FX_Explosion(self.origin); - Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_GLAUNCHER); + + /* dmg/radius taken from http://web.archive.org/web/20030323072941fw_/http://www.planetfortress.com/tfce/grenades/pipebomb.htm */ + Damage_Radius(self.origin, self.owner, 80, 128, TRUE, WEAPON_GLAUNCHER); sound(self, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM); NSEntity::Destroy(); }