Client: Include FreeHL's damage.qc.

master
Marco Cawthorne 2 years ago
parent 399d33a701
commit bcbbcc70d8
Signed by: eukara
GPG Key ID: C196CD8BA993248A

@ -14,7 +14,17 @@ then either run Nuclide's ./build_game.sh shell script, or issue 'make' inside
Obviously make sure that Nuclide has fteqw and fteqcc set-up for building. Obviously make sure that Nuclide has fteqw and fteqcc set-up for building.
## Community ## Community
Join us on #halflife or #tfc via irc.frag-net.com and chat.
### Matrix
If you're a fellow Matrix user, join the Nuclide Space to see live-updates and more!
https://matrix.to/#/#nuclide:matrix.org
### IRC
Join us on #freecs via irc.libera.chat and talk/lurk or discuss bugs, issues
and other such things. It's bridged with the Matrix room of the same name!
### Others
We've had people ask in the oddest of places for help, please don't do that.
## License ## License
ISC License ISC License

@ -38,6 +38,7 @@ void
ClientGame_RendererRestart(string rstr) ClientGame_RendererRestart(string rstr)
{ {
Obituary_Precache(); Obituary_Precache();
Damage_Precache();
FX_Blood_Init(); FX_Blood_Init();
FX_BreakModel_Init(); FX_BreakModel_Init();

@ -19,6 +19,7 @@
../../../src/gs-entbase/shared.src ../../../src/gs-entbase/shared.src
../shared/include.src ../shared/include.src
../../../valve/src/client/damage.qc
../../../base/src/client/draw.qc ../../../base/src/client/draw.qc
init.qc init.qc
../../../valve/src/client/flashlight.qc ../../../valve/src/client/flashlight.qc

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