From 95bd976b58438bf8cc81767d77745e3a03426e56 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Wed, 11 May 2022 12:50:59 -0700 Subject: [PATCH] Adjust naming against upstream. --- src/server/gamerules.h | 10 +++++----- src/server/gamerules.qc | 10 +++++----- src/shared/player.qc | 12 ++++++------ 3 files changed, 16 insertions(+), 16 deletions(-) diff --git a/src/server/gamerules.h b/src/server/gamerules.h index d26b831..dc05847 100644 --- a/src/server/gamerules.h +++ b/src/server/gamerules.h @@ -18,11 +18,11 @@ class TFCGameRules:CGameRules { void(void) TFCGameRules; - virtual void(base_player) PlayerConnect; - virtual void(base_player) PlayerDisconnect; - virtual void(base_player) PlayerPostFrame; - virtual void(base_player) PlayerSpawn; - virtual void(base_player) PlayerKill; + virtual void(NSClientPlayer) PlayerConnect; + virtual void(NSClientPlayer) PlayerDisconnect; + virtual void(NSClientPlayer) PlayerPostFrame; + virtual void(NSClientPlayer) PlayerSpawn; + virtual void(NSClientPlayer) PlayerKill; virtual void(void) LevelNewParms; }; diff --git a/src/server/gamerules.qc b/src/server/gamerules.qc index 2da9a1b..66113d7 100644 --- a/src/server/gamerules.qc +++ b/src/server/gamerules.qc @@ -19,7 +19,7 @@ var int autocvar_sv_playerkeepalive = TRUE; /* we check what fields have changed over the course of the frame and network * only the ones that have actually changed */ void -TFCGameRules::PlayerPostFrame(base_player pp) +TFCGameRules::PlayerPostFrame(NSClientPlayer pp) { } @@ -35,14 +35,14 @@ TFCGameRules::LevelNewParms(void) } void -TFCGameRules::PlayerConnect(base_player pl) +TFCGameRules::PlayerConnect(NSClientPlayer pl) { if (Plugin_PlayerConnect(pl) == FALSE) bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname)); } void -TFCGameRules::PlayerDisconnect(base_player pl) +TFCGameRules::PlayerDisconnect(NSClientPlayer pl) { bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname)); @@ -56,14 +56,14 @@ TFCGameRules::PlayerDisconnect(base_player pl) } void -TFCGameRules::PlayerKill(base_player pp) +TFCGameRules::PlayerKill(NSClientPlayer pp) { player pl = (player)pp; Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR); } void -TFCGameRules::PlayerSpawn(base_player pp) +TFCGameRules::PlayerSpawn(NSClientPlayer pp) { player pl = (player)pp; pl.classname = "unspawned"; diff --git a/src/shared/player.qc b/src/shared/player.qc index febc68c..1fd261d 100644 --- a/src/shared/player.qc +++ b/src/shared/player.qc @@ -42,7 +42,7 @@ enumflags PLAYER_UNUSED2 }; -class player:base_player +class player:NSClientPlayer { /* animation */ PREDICTED_INT(anim_top); @@ -103,7 +103,7 @@ void player::ReceiveEntity(float new, float fl) { /* the generic client attributes */ - base_player::ReceiveEntity(new, fl); + NSClientPlayer::ReceiveEntity(new, fl); /* animation */ if (fl & PLAYER_TOPFRAME) { @@ -167,7 +167,7 @@ void player::PredictPreFrame(void) { /* the generic client attributes */ - base_player::PredictPreFrame(); + NSClientPlayer::PredictPreFrame(); SAVE_STATE(anim_top); SAVE_STATE(anim_top_delay); @@ -200,7 +200,7 @@ void player::PredictPostFrame(void) { /* the generic client attributes */ - base_player::PredictPostFrame(); + NSClientPlayer::PredictPostFrame(); ROLL_BACK(anim_top); ROLL_BACK(anim_top_delay); @@ -227,7 +227,7 @@ void player::EvaluateEntity(void) { /* the generic client attributes */ - base_player::EvaluateEntity(); + NSClientPlayer::EvaluateEntity(); /* animation */ if (ATTR_CHANGED(anim_bottom) || ATTR_CHANGED(anim_bottom_time)) @@ -309,7 +309,7 @@ player::SendEntity(entity ePEnt, float fChanged) WriteFloat(MSG_ENTITY, fChanged); /* the generic client attributes */ - base_player::SendEntity(ePEnt, fChanged); + NSClientPlayer::SendEntity(ePEnt, fChanged); if (fChanged & PLAYER_TOPFRAME) { WriteByte(MSG_ENTITY, anim_top);