Commit some of this WiP stuff so Xylemon can merge his changes.

This commit is contained in:
Marco Cawthorne 2022-07-14 22:35:45 -07:00
parent de3ced89cf
commit 7512619a06
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
8 changed files with 142 additions and 21 deletions

28
src/client/draw.qc Normal file
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@ -0,0 +1,28 @@
/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
ClientGame_PreDraw(void)
{
}
void
ClientGame_PostDraw(void)
{
if (serverkeyfloat("areadefs") == 1)
Font_DrawText([16,16], getplayerkeyvalue(player_localnum, "*areadef"), FONT_CON);
}

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@ -22,7 +22,7 @@ defs.h
vox.qc
../../../valve/src/client/damage.qc
../../../base/src/client/draw.qc
draw.qc
init.qc
../../../valve/src/client/flashlight.qc
../../../valve/src/client/player.qc

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@ -17,6 +17,7 @@
#include "gamerules.h"
#include "../../../valve/src/server/items.h"
#include "../../../valve/src/server/flashlight.h"
#include "sentry.h"
/* returns if a player already has a teleporter/exit built */
bool

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@ -38,8 +38,18 @@ info_areadef:NSPointTrigger
virtual void(void) Respawn;
virtual void(string,string) SpawnKey;
virtual void(entity) Touch;
};
void
info_areadef::Touch(entity eToucher)
{
if (!(eToucher.flags & FL_CLIENT))
return;
forceinfokey(eToucher, "*areadef", strtoupper(m_strDescription));
}
void
info_areadef::SpawnKey(string strKey, string strValue)
{
@ -71,5 +81,5 @@ info_areadef::Respawn(void)
void
info_areadef::info_areadef(void)
{
forceinfokey(world, "areadefs", "1");
}

43
src/server/sentry.h Normal file
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@ -0,0 +1,43 @@
/*
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define TFC_SENTRY_COST 130
typedef enum
{
SENTRY_IDLE,
SENTRY_SEARCHING,
SENTRY_ALERTED,
SENTRY_SHOOTING
} sentrystate_e;
class
TFCSentry:NSSurfacePropEntity
{
NSSurfacePropEntity m_eHead;
sentrystate_e m_state;
float m_flNextIdleSound;
/* spinny */
float m_flWantAngle;
float m_flCurrAngle;
void(void) TFCSentry;
virtual void(NSClientPlayer) Place;
virtual void(void) FinishPlacing;
virtual void(void) Think;
};

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@ -14,31 +14,62 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define TFC_SENTRY_COST 130
class
TFCSentry:NSSurfacePropEntity
{
NSSurfacePropEntity m_eHead;
void(void) TFCSentry;
virtual void(player) Place;
virtual void(void) FinishPlacing;
virtual void(void) Think;
};
void
TFCSentry::Think(void)
{
float twist = sin(time);
m_eHead.SetBoneControl1(twist);
m_eHead.SetBoneControl2(0.5f);
nextthink = time + 0.1f;
/* searching */
entity t = world;
{
for (entity p = world; (p = find(p, ::classname, "player"));) {
/* out of range */
if (vlen(origin - p.origin) > 1024)
continue;
/* find them */
traceline(origin, p.origin, MOVE_NORMAL, this);
if (trace_ent == p) {
t = p;
break;
}
}
}
if (m_state == SENTRY_SEARCHING) {
float twist = sin(time);
m_eHead.SetBoneControl1(twist);
m_eHead.SetBoneControl2(0.5f);
if (m_flNextIdleSound < time) {
sound(this, CHAN_VOICE, "weapons/turridle.wav", 1.0f, ATTN_NORM);
m_flNextIdleSound = time + 10.0f;
}
if (t)
m_state = SENTRY_ALERTED;
} else if (m_state == SENTRY_ALERTED) {
sound(this, CHAN_VOICE, "weapons/turrspot.wav", 1.0f, ATTN_NORM);
m_state = SENTRY_SHOOTING;
} else if (m_state == SENTRY_SHOOTING) {
// shoot things
if (!t)
m_state = SENTRY_SEARCHING;
else {
makevectors([0, angles[1], 0]);
m_flWantAngle = dotproduct(normalize(origin - t.origin), v_right);
m_flCurrAngle = Math_Lerp(m_flCurrAngle, m_flWantAngle, 0.25f);
m_eHead.SetBoneControl1(m_flCurrAngle);
/* fire bullets */
v_angle = vectoangles(normalize(origin - t.origin));
TraceAttack_FireBullets(1, origin, 5, [0.025,0.025], WEAPON_NONE);
}
}
}
void
TFCSentry::Place(player pl)
TFCSentry::Place(NSClientPlayer pl)
{
SetAngles(pl.GetAngles());
@ -68,6 +99,8 @@ TFCSentry::FinishPlacing(void)
m_eHead.colormap = colormap;
think = Think;
nextthink = time + 0.1f;
m_state = SENTRY_SEARCHING;
m_flNextIdleSound = time + 5.0f;
env_message_single(real_owner, "#Sentry_finish");
Sound_Play(this, CHAN_BODY, "engineer.turret_set");
@ -81,6 +114,12 @@ TFCSentry::TFCSentry(void)
SetSolid(SOLID_BBOX);
SetMovetype(MOVETYPE_NONE);
SetSize([-16,-16,0], [16,16,20]);
SetTakedamage(DAMAGE_YES);
SetHealth(100);
m_eHead.SetTakedamage(DAMAGE_YES);
m_eHead.SetHealth(100);
m_state = SENTRY_IDLE;
}
void

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@ -23,6 +23,7 @@ Game_InitRules(void)
void
Game_Worldspawn(void)
{
forceinfokey(world, "areadefs", "0");
Sound_Precache("ammo.pickup");
Sound_Precache("ammo.respawn");
Sound_Precache("player.fall");

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@ -10,7 +10,6 @@ player.qc
../../../valve/src/shared/animations.h
../../../valve/src/shared/animations.qc
pmove.qc
../../../valve/src/shared/pmove_water.qc
../../../valve/src/shared/fx_blood.qc
../../../valve/src/shared/fx_breakmodel.qc