From 6adad7195e1ab87db43aeaf7bb0bc9ff45d9502e Mon Sep 17 00:00:00 2001 From: Xylemon Date: Wed, 18 Jan 2023 14:16:09 -0800 Subject: [PATCH] WEAPON_SNIPER: Basic implementation --- src/shared/w_sniper.qc | 118 ++++++++++++++++++++++++++++++++++++----- 1 file changed, 106 insertions(+), 12 deletions(-) diff --git a/src/shared/w_sniper.qc b/src/shared/w_sniper.qc index 7446c38..794e218 100644 --- a/src/shared/w_sniper.qc +++ b/src/shared/w_sniper.qc @@ -14,26 +14,37 @@ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ +enum +{ + SNIPER_IDLE, + SNIPER_AIM, + SNIPER_FIRE, + SNIPER_DRAW, + SNIPER_HOLSTER, + SNIPER_AUTOIDLE, + SNIPER_AUTOFIRE, + SNIPER_AUTODRAW, + SNIPER_AUTOHOLSTER, +}; + void w_sniper_precache(void) { precache_model("models/v_tfc_sniper.mdl"); - precache_model("models/w_sniper.mdl"); precache_model("models/p_sniper.mdl"); + Sound_Precache("weapon_sniper.fire"); } void w_sniper_updateammo(player pl) { -#ifdef SERVER - Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__); -#endif + Weapons_UpdateAmmo(pl, __NULL__, pl.m_iAmmoShells, __NULL__); } string w_sniper_wmodel(void) { - return "models/w_sniper.mdl"; + return; } string w_sniper_pmodel(player pl) @@ -47,11 +58,17 @@ w_sniper_deathmsg(void) return "%s was assaulted by %s's Assault Cannon."; } +void +w_sniper_release(player pl) +{ + Weapons_ViewAnimation(pl, SNIPER_IDLE); +} + void w_sniper_draw(player pl) { Weapons_SetModel("models/v_tfc_sniper.mdl"); - Weapons_ViewAnimation(pl, 0); + Weapons_ViewAnimation(pl, SNIPER_IDLE); } float @@ -60,6 +77,83 @@ w_sniper_aimanim(player pl) return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR; } +void +w_sniper_primary(player pl) +{ + +//pl.mode_still = 1 - pl.mode_still; + +// TODO +// Below should be in the release, we need to detect whether we are still and then create the "dot" + + if (pl.w_attack_next > 0.0) + return; + + w_baseauto_fire(pl, player::m_iAmmoShells, 8, [0,0]); + Weapons_ViewAnimation(pl, SNIPER_FIRE); + #ifdef CLIENT + View_SetMuzzleflash(MUZZLE_WEIRD); + #endif + Weapons_Sound(pl, CHAN_WEAPON, "weapon_sniper.fire"); + pl.w_attack_next = 2.0f; + + pl.w_idle_next = 1.5f; + +} + +void +w_sniper_secondary(player pl) +{ + if (pl.w_attack_next) { + return; + } + /* Simple toggle of fovs */ + if (pl.viewzoom == 1.0f) { + pl.viewzoom = 0.2f; + } else { + pl.viewzoom = 1.0f; + } + pl.w_attack_next = 0.5f; +} + +/* +void +w_sniper_release(player pl) +{ + if (pl.w_attack_next > 0.0) + return; + +// Can't fire if moving +//if (pl.mode_still == 1) { + w_baseauto_fire(pl, player::m_iAmmoShells, 8, [0,0]); + Weapons_ViewAnimation(pl, SNIPER_FIRE); + #ifdef CLIENT + View_SetMuzzleflash(MUZZLE_WEIRD); + #else + Sound_Play(pl, CHAN_WEAPON, "weapon_sniper.fire"); + #endif + pl.w_attack_next = 2.0f; +//} + pl.w_idle_next = 1.5f; +} +*/ +void +w_sniper_postdraw(player pl) +{ +#ifdef CLIENT + // crosshair + if (pl.viewzoom == 1) { + Cross_DrawSub(g_cross_spr, [24,24], [72/128,0], [0.1875, 0.1875]); + } else { + Cross_DrawSub(g_cross_spr, [104,16], [24/128,96/128], [104/128, 16/128]); + } + // ammo counter + HUD_DrawAmmo2(); + vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42]; + drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE); +#endif +} + void w_sniper_hudpic(player pl, int selected, vector pos, float a) { @@ -69,7 +163,7 @@ w_sniper_hudpic(player pl, int selected, vector pos, float a) pos, [170,45], "sprites/tfchud02.spr_0.tga", - [0,45/256], + [0,0], [170/256,45/256], g_hud_color, a, @@ -80,7 +174,7 @@ w_sniper_hudpic(player pl, int selected, vector pos, float a) pos, [170,45], "sprites/tfchud01.spr_0.tga", - [0,45/256], + [0,0], [170/256,45/256], g_hud_color, a, @@ -98,15 +192,15 @@ weapon_t w_sniper = .slot_pos = 1, .draw = w_sniper_draw, .holster = __NULL__, - .primary = __NULL__, - .secondary = __NULL__, + .primary = w_sniper_primary, + .secondary = w_sniper_secondary, .reload = __NULL__, .release = __NULL__, - .postdraw = __NULL__, + .postdraw = w_sniper_postdraw, .precache = w_sniper_precache, .pickup = __NULL__, .updateammo = w_sniper_updateammo, - .wmodel = w_sniper_wmodel, + .wmodel = __NULL__, .pmodel = w_sniper_pmodel, .deathmsg = w_sniper_deathmsg, .aimanim = w_sniper_aimanim,