WEAPON_ASSCAN: Polish it some more

This commit is contained in:
Marco Cawthorne 2023-01-22 20:28:28 -08:00
parent 744e09ec42
commit 5fdb709ce8
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
1 changed files with 8 additions and 11 deletions

View File

@ -73,6 +73,7 @@ w_asscan_precache(void)
#ifdef CLIENT
precache_model("models/v_tfac.mdl");
Sound_Precache("modelevent_shell.land");
#endif
}
@ -123,25 +124,19 @@ w_asscan_holster(player pl)
void
w_asscan_release(player pl)
{
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.m_iAmmoShells > 0) {
return;
}
if (pl.w_idle_next > 0.0)
return;
/* end firing */
if (pl.mode_tempstate == 1) {
pl.mode_tempstate = 0;
Weapons_Sound(pl, CHAN_WEAPON, "weapon_asscan.spindown");
Weapons_ViewAnimation(pl, ASSCAN_SPINDOWN);
pl.w_attack_next = 1.0f;
pl.w_idle_next = pl.w_attack_next;
pl.w_idle_next = 4.0f;
return;
}
if (pl.w_idle_next > 0.0)
return;
int r = (float)input_sequence % 2;
if (r) {
Weapons_ViewAnimation(pl, ASSCAN_IDLE1);
@ -155,6 +150,7 @@ w_asscan_release(player pl)
void
w_asscan_primary(player pl)
{
/* rate check */
if (pl.w_attack_next > 0.0)
return;
@ -173,6 +169,8 @@ w_asscan_primary(player pl)
pl.w_idle_next = pl.w_attack_next;
return;
}
/* from now on we're just going rambo */
pl.m_iAmmoShells--;
Weapons_ViewAnimation(pl, ASSCAN_FIRE);
@ -202,7 +200,6 @@ w_asscan_hud(player pl)
HUD_DrawAmmo2();
drawsubpic(aicon_pos, [24,24], g_hud7_spr, [72/256,72/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}