From 269d16eac6f526d0d225a7ab5b513f5d819e026c Mon Sep 17 00:00:00 2001 From: Marco Cawthorne Date: Wed, 30 Nov 2022 14:31:14 -0800 Subject: [PATCH] Remove references to client/player.qc. --- src/client/progs.src | 1 - src/server/client.qc | 1 - src/shared/player.qc | 35 ++++++++++++++++------------------- 3 files changed, 16 insertions(+), 21 deletions(-) diff --git a/src/client/progs.src b/src/client/progs.src index 137d4d9..91f6d29 100644 --- a/src/client/progs.src +++ b/src/client/progs.src @@ -26,7 +26,6 @@ vox.qc draw.qc init.qc ../../../valve/src/client/flashlight.qc -../../../valve/src/client/player.qc entities.qc cmds.qc game_event.qc diff --git a/src/server/client.qc b/src/server/client.qc index b93a674..45ab2be 100644 --- a/src/server/client.qc +++ b/src/server/client.qc @@ -24,7 +24,6 @@ Game_RunClientCommand(void) pl.gflags &= ~GF_NOBUILDZONE; pl.gflags &= ~GF_NOGRENADEZONE; - Footsteps_Update(); pl.Physics_Run(); } diff --git a/src/shared/player.qc b/src/shared/player.qc index 4e7404d..65c7155 100644 --- a/src/shared/player.qc +++ b/src/shared/player.qc @@ -30,37 +30,34 @@ enumflags class player:NSClientPlayer { /* class info */ - PREDICTED_INT(classtype); + PREDICTED_INT(classtype) /* animation */ - PREDICTED_INT(anim_top); - PREDICTED_FLOAT(anim_top_time); - PREDICTED_FLOAT(anim_top_delay); - PREDICTED_INT(anim_bottom); - PREDICTED_FLOAT(anim_bottom_time); + PREDICTED_INT(anim_top) + PREDICTED_FLOAT(anim_top_time) + PREDICTED_FLOAT(anim_top_delay) + PREDICTED_INT(anim_bottom) + PREDICTED_FLOAT(anim_bottom_time) /* ammo 1 */ - PREDICTED_INT(mag_sbs); - PREDICTED_INT(mag_dbs); - PREDICTED_INT(mag_rpg); + PREDICTED_INT(mag_sbs) + PREDICTED_INT(mag_dbs) + PREDICTED_INT(mag_rpg) /* ammo 2 */ - PREDICTED_INT(m_iAmmoRockets); - PREDICTED_INT(m_iAmmoNails); - PREDICTED_INT(m_iAmmoCells); - PREDICTED_INT(m_iAmmoShells); - PREDICTED_INT(m_iAmmoDetpack); - PREDICTED_INT(m_iAmmoMedikit); + PREDICTED_INT(m_iAmmoRockets) + PREDICTED_INT(m_iAmmoNails) + PREDICTED_INT(m_iAmmoCells) + PREDICTED_INT(m_iAmmoShells) + PREDICTED_INT(m_iAmmoDetpack) + PREDICTED_INT(m_iAmmoMedikit) /* ammo 3 */ - PREDICTED_INT(mode_tempstate); + PREDICTED_INT(mode_tempstate) virtual void(void) Physics_Jump; #ifdef CLIENT - virtual void(void) draw; - virtual float() predraw; - virtual void(void) postdraw; virtual void(float,float) ReceiveEntity; virtual void(void) PredictPreFrame; virtual void(void) PredictPostFrame;