weapon_asscan.fire
{
	//pitch 1.15
	sample weapons/asscan2.wav
}

weapon_asscan.reload
{
	sample weapons/.wav
}

weapon_asscan.spin
{
	sample weapons/asscan4.wav
}

weapon_asscan.spindown
{
	sample weapons/asscan3.wav
}

weapon_asscan.spinup
{
	sample weapons/asscan1.wav
}

weapon_dbs.fire
{
	sample weapons/shotgn2.wav
}

weapon_dbs.fire
{
	sample weapons/shotgn2.wav
}

weapon_dbs.cock
{
	sample weapons/scock1.wav
}

weapon_dbs.reload
{
	sample weapons/reload3.wav
}

weapon_flame.fire
{
	sample weapons/flmfire2.wav
}

weapon_incendiary.fire
{
	sample weapons/sgun1.wav
}

weapon_medkit.heal
{
	sample items/smallmedkit1.wav
}

weapon_sbs.cock
{
	sample weapons/scock1.wav
}

weapon_sbs.fire
{
	sample weapons/sbarrel1.wav
}

weapon_sbs.reload
{
	sample weapons/reload3.wav
}

weapon_nailgun.fire
{
	sample weapons/airgun_1.wav
}

weapon_rpg.fire
{
	sample weapons/rocketfire1.wav
}

weapon_railgun.fire
{
	sample weapons/railgun.wav
}

weapon_sniper.fire
{
	sample weapons/sniper.wav
}

weapon_tranquilizer.fire
{
	sample weapons/dartgun.wav
}

engineer.build
{
	sample weapons/building.wav
}

engineer.turret_set
{
	sample weapons/turrset.wav
}
