Turns out there were no teams on Maddness as well.

xylemon 2022-07-14 21:26:14 -07:00
parent 31850e85bb
commit badfd0020c
1 changed files with 2 additions and 2 deletions

@ -23,9 +23,9 @@ advanced options menu while starting a server.
**Traditional Slaughter** (2): Casual killing where scientists treat the player same as in Single Player. Scientists respawn.
**Live in Fear** (3): Unique round-based gamemode where players have to only kill an evil randomly selected player controlled scientist causing chaos. Those who kill *good* scientists are punished with lost points. The evil scientist gains one point from every kill (NPC or Players). Scientists respawn. This is the *only* gamemode where there are no teams.
**Live in Fear** (3): Unique round-based gamemode where players have to only kill an evil randomly selected player controlled scientist causing chaos. Those who kill *good* scientists are punished with lost points. The evil scientist gains one point from every kill (NPC or Players). Scientists respawn. There are no teams.
**Madness** (4): Unique gamemode where scientists attack themselves and the players. Scientists inject players and NPCs only once with a poison that slowly drains their health to 0. The scientists also play a sound (sh/hide_laugh.wav) when they get a sucessful kill and are still alive. Scientists respawn.
**Madness** (4): Unique gamemode where scientists attack themselves and the players. Scientists inject players and NPCs only once with a poison that slowly drains their health to 0. The scientists also play a sound (sh/hide_laugh.wav) when they get a sucessful kill and are still alive. Scientists respawn. There are no teams.
Regarding round winstate: Teams with the most scientist kills that round wins, then what happens when a team wins (visually and functionally) is "Team has won the round!" prints on screen, said team is awarded "13" points, and a 5 second countdown also happens, then new round.