scihunt/src/server
Xylemon dd6d0804c0 monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff 2023-04-24 21:49:41 -07:00
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Makefile Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:11:06 +01:00
defs.h Server: unreference player.h 2022-04-25 13:34:26 -07:00
gamerules.h Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode 2023-04-24 04:02:49 -07:00
gamerules.qc Insanity is now fully reimplemented 2023-04-23 04:05:45 -07:00
gamerules_fear.qc Server: Add stubs for game-mode seperation 2022-07-13 22:58:58 -07:00
gamerules_hunt.qc Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc. 2022-07-14 17:58:08 -07:00
gamerules_madness.qc Server: Add stubs for game-mode seperation 2022-07-13 22:58:58 -07:00
gamerules_slaughter.qc Server: Add stubs for game-mode seperation 2022-07-13 22:58:58 -07:00
gamerules_stealth.qc Server: Add stubs for game-mode seperation 2022-07-13 22:58:58 -07:00
monster_scientist.qc monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff 2023-04-24 21:49:41 -07:00
progs.src Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:59:49 -08:00
server.qc Rename sv_realistic back to sh_realistic for compat, and create an alias to sv_gamemode 2023-04-24 04:02:49 -07:00
shdata_parse.qc Update copyright information 2022-03-13 16:55:48 -07:00