124 lines
2.7 KiB
Plaintext
124 lines
2.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void w_needle_precache(void)
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{
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}
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void w_needle_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, -1, -1, -1);
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}
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string w_needle_pmodel(player pl)
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{
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return __NULL__;
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}
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string w_needle_deathmsg(void)
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{
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return "%s poisoned %s.";
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}
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void w_needle_draw(player pl)
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{
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}
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void w_needle_holster(player pl)
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{
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}
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void w_needle_primary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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vector startTrace = pl.GetEyePos();
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vector endTrace;
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makevectors(pl.v_angle);
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endTrace = startTrace + (v_forward * 96);
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traceline(startTrace, endTrace, MOVE_NORMAL, pl);
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pl.w_attack_next = 1.0f;
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Animation_PlayerTop(pl, SCIANIM_PUSH_BUTTON, 1.0f);
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#ifdef SERVER
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if (trace_fraction >= 1.0) {
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return;
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}
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if (trace_ent.takedamage == DAMAGE_NO) {
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return;
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}
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if not (trace_ent.flags & FL_CLIENT || trace_ent.flags & FL_MONSTER) {
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return;
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}
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Damage_Apply(trace_ent, pl, 7, WEAPON_NEEDLE, DMG_POISON);
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#endif
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}
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void w_needle_secondary(player pl)
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{
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/* TODO: switch between first/third person */
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}
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float w_needle_aimanim(player pl)
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{
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return 0; /* not used */
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}
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void w_needle_hudpic(player pl, int s, vector pos, float a)
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{
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#ifdef CLIENT
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if (s) {
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drawsubpic(pos, [170,45], g_hammer_spr, [0,48/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], g_hammer_spr, [0,0], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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bool
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w_needle_isempty(player pl)
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{
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return false;
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}
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weapon_t w_needle =
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{
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.name = "needle",
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.id = ITEM_NEEDLE,
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.slot = 0,
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.slot_pos = 2,
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.draw = w_needle_draw,
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.holster = w_needle_holster,
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.primary = w_needle_primary,
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.secondary = w_needle_secondary,
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.reload = __NULL__,
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.release = __NULL__,
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.postdraw = __NULL__,
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.precache = w_needle_precache,
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.pickup = __NULL__,
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.updateammo = w_needle_updateammo,
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.wmodel = __NULL__,
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.pmodel = w_needle_pmodel,
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.deathmsg = w_needle_deathmsg,
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.aimanim = w_needle_aimanim,
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.isempty = w_needle_isempty,
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.hudpic = w_needle_hudpic
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};
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