void
SHGameFear::SHGameFear(void)
{
}
SHGameFear::ScientistKill(NSClientPlayer pp, entity sci)
player pl = (player)pp;
if (pl.IsScientist() == true) {
pl.frags++;
} else {
pl.frags--;
string
SHGameFear::Title(void)
return ("Stealth");