280 lines
5.7 KiB
Plaintext
280 lines
5.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef CLIENT
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var string g_cannon_spr;
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#endif
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typedef enum
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{
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CANNON_FIREBOTH,
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CANNON_FIRELEFT,
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CANNON_FIRERIGHT,
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CANNON_RELOAD,
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CANNON_DEPLOY,
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CANNON_PUTAWAY,
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CANNON_IDLE1,
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CANNON_IDLE2
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} cannonAnims_t;
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void
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w_cannon_precache(void)
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{
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#ifdef SERVER
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precache_sound("cannon/cin.wav");
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precache_sound("cannon/close.wav");
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precache_sound("cannon/cout.wav");
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precache_sound("cannon/fire.wav");
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precache_sound("cannon/open.wav");
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#else
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precache_model("models/v_cannon.mdl");
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precache_model("models/p_cannon.mdl");
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g_cannon_spr = spriteframe("sprites/w_cannon.spr", 0, 0.0f);
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#endif
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}
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void
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w_cannon_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, -1);
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}
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string
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w_cannon_pmodel(void)
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{
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return "models/p_cannon.mdl";
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}
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string
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w_cannon_deathmsg(void)
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{
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return "%s killed %s with handcannon.";
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}
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void
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w_cannon_reload(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0) {
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return;
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}
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if (pl.cannon_mag >= 2) {
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return;
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}
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if (!pl.ammo_buckshot) {
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return;
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}
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#ifdef CLIENT
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Weapons_ViewAnimation(CANNON_RELOAD);
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#else
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Weapons_ReloadWeapon(pl, player::cannon_mag, player::ammo_buckshot, 2);
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#endif
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pl.w_attack_next = 3.0f;
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pl.w_idle_next = 3.0f;
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}
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int
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w_cannon_pickup(int new, int startammo)
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{
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#ifdef SERVER
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player pl = (player)self;
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if (new) {
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pl.cannon_mag = 2;
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} else {
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if (pl.ammo_buckshot < 125) {
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pl.ammo_buckshot = bound(0, pl.ammo_buckshot + 2, 125);
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} else {
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return FALSE;
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}
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}
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#endif
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return TRUE;
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}
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void
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w_cannon_draw(void)
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{
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Weapons_SetModel("models/v_cannon.mdl");
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Weapons_ViewAnimation(CANNON_DEPLOY);
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}
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void
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w_cannon_holster(void)
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{
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Weapons_ViewAnimation(CANNON_PUTAWAY);
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}
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void
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w_cannon_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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if (pl.cannon_mag != 2) {
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w_cannon_reload();
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return;
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}
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#ifdef CLIENT
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View_SetMuzzleflash(MUZZLE_SMALL);
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#else
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int dmg;
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dmg = Skill_GetValue("plr_cannon", 5);
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TraceAttack_FireBullets(20, pl.origin + pl.view_ofs, dmg, [0.08716,0.04362], WEAPON_CANNON);
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pl.cannon_mag -= 2;
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Weapons_PlaySound(pl, CHAN_WEAPON, "cannon/fire.wav", 1, ATTN_NORM);
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Weapons_UpdateAmmo(pl, pl.cannon_mag, pl.ammo_buckshot, __NULL__);
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#endif
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Weapons_ViewPunchAngle([-5,0,0]);
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Weapons_ViewAnimation(CANNON_FIREBOTH);
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pl.w_attack_next = 1.5f;
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pl.w_idle_next = 2.5f;
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}
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void
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w_cannon_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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if (!pl.cannon_mag) {
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w_cannon_reload();
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return;
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}
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#ifdef CLIENT
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Weapons_ViewPunchAngle([-5,0,0]);
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#else
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int dmg;
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dmg = Skill_GetValue("plr_cannon", 5);
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TraceAttack_FireBullets(10, pl.origin + pl.view_ofs, dmg, [0.08716,0.04362], WEAPON_CANNON);
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pl.cannon_mag--;
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Weapons_PlaySound(pl, CHAN_WEAPON, "cannon/fire.wav", 1, ATTN_NORM);
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#endif
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if (pl.cannon_mag == 2) {
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Weapons_ViewAnimation(CANNON_FIRELEFT);
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} else {
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Weapons_ViewAnimation(CANNON_FIRERIGHT);
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}
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pl.w_attack_next = 1.5f;
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pl.w_idle_next = 2.5f;
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}
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void
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w_cannon_release(void)
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{
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player pl = (player)self;
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/* auto-reload if need be */
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if (pl.w_attack_next <= 0.0)
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if (pl.cannon_mag == 0 && pl.ammo_buckshot > 0) {
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Weapons_Reload();
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return;
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}
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if (pl.w_idle_next > 0.0) {
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return;
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}
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int r = floor(random(0,2));
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switch (r) {
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case 0:
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Weapons_ViewAnimation(CANNON_IDLE1);
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break;
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case 1:
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Weapons_ViewAnimation(CANNON_IDLE2);
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break;
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}
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pl.w_idle_next = 8.0f;
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}
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void
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w_cannon_crosshair(void)
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{
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#ifdef CLIENT
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static vector cross_pos;
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cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
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drawsubpic(cross_pos, [24,24], g_cross_spr, [48/128,24/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], g_hud7_spr, [72/256,72/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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float
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w_cannon_aimanim(void)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMSHOTGUN : ANIM_AIMSHOTGUN;
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}
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void
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w_cannon_hudpic(int s, vector pos, float a)
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{
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#ifdef CLIENT
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player pl = (player)self;
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vector hud_col;
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if (pl.cannon_mag == 0 && pl.ammo_buckshot == 0)
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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if (s) {
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drawsubpic(pos, [170,45], g_cannon_spr, [0,48/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], g_cannon_spr, [0,0], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE);
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}
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HUD_DrawAmmoBar(pos, pl.ammo_buckshot, MAX_A_BUCKSHOT, a);
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#endif
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}
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weapon_t
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w_cannon =
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{
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.name = "handcannon",
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.id = ITEM_CANNON,
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.slot = 2,
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.slot_pos = 3,
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.draw = w_cannon_draw,
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.holster = w_cannon_holster,
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.primary = w_cannon_primary,
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.secondary = w_cannon_secondary,
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.reload = w_cannon_reload,
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.release = w_cannon_release,
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.crosshair = w_cannon_crosshair,
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.precache = w_cannon_precache,
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.pickup = w_cannon_pickup,
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.updateammo = w_cannon_updateammo,
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.wmodel = __NULL__,
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.pmodel = w_cannon_pmodel,
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.deathmsg = w_cannon_deathmsg,
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.aimanim = w_cannon_aimanim,
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.hudpic = w_cannon_hudpic
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};
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