scihunt/src/server
Xylemon 4aca5e6540 Gamemodes:
- Madness now fully reimplemented
- Standard and Stealth hunting now finished
- New gamemode Invasion, where scientists work together to kill off all players (WIP)
Major thanks to @eukara for his help, time, and patienece
2023-04-24 22:05:17 -07:00
..
Makefile Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:11:06 +01:00
defs.h Server: unreference player.h 2022-04-25 13:34:26 -07:00
gamerules.h Gamemodes: 2023-04-24 22:05:17 -07:00
gamerules.qc Gamemodes: 2023-04-24 22:05:17 -07:00
gamerules_fear.qc Server: Add stubs for game-mode seperation 2022-07-13 22:58:58 -07:00
gamerules_hunt.qc Some more work done on the gamemodes. Team modes + standard hunt is now implemented but not quite tested. Still needs 'changeteam' cmd etc. 2022-07-14 17:58:08 -07:00
gamerules_madness.qc Server: Add stubs for game-mode seperation 2022-07-13 22:58:58 -07:00
gamerules_slaughter.qc Server: Add stubs for game-mode seperation 2022-07-13 22:58:58 -07:00
gamerules_stealth.qc Server: Add stubs for game-mode seperation 2022-07-13 22:58:58 -07:00
monster_scientist.qc monster_scientist: now respects properly sh_scimax and works with sh_scispeed again, gave him poison attack more true to the original, respects more gamemodes, updated some functions to use newer API calls, thanks to eukara for his help, teaching, and patience with this stuff 2023-04-24 21:49:41 -07:00
progs.src Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:59:49 -08:00
server.qc Gamemodes: 2023-04-24 22:05:17 -07:00
shdata_parse.qc Update copyright information 2022-03-13 16:55:48 -07:00