Gamemodes #1

Open
opened 2022-05-03 00:09:38 -07:00 by xylemon · 1 comment
Owner

Here is all the gamemodes (sh_realistic 0/4, 2 is default) we need to implement:

  • Standard Hunting (0): Round-based competitive killing where scientists are always running around. Scientists don't respawn.
  • Stealth Hunting (1): Round-based competitive killing where scientists stand, look about (rotate), then walk forward, but will run in fear if they see the player. Scientists don't respawn. Similar to deer hunting.
  • Traditional Slaughter (2): Casual killing where scientists treat the player same as in Single Player. Scientists respawn. I suggest we just leave teams out on this one?
  • Live in Fear (3): Unique round-based gamemode where players have to only kill an evil randomly selected player controlled scientist causing chaos. Those who kill good scientists are punished with lost points. The evil scientist gains one point from every kill (NPC or Players). Scientists respawn. There are no teams.
  • Madness (4): Unique gamemode where scientists attack themselves and the players. Scientists inject players and NPCs only once with a poison that slowly drains their health to 0. The scientists also play a sound (sh/hide_laugh.wav) when they get a sucessful kill and are still alive. Scientists respawn. There are no teams. Should just flip sh_sciattack to 1

Regarding round winstate: Teams with the most scientist kills that round wins, then what happens when a team wins (visually and functionally) is "Team has won the round!" prints on screen, said team is awarded "13" points, and a 5 second countdown also happens, then new round.

Here is all the gamemodes (sh_realistic 0/4, 2 is default) we need to implement: - [x] **Standard Hunting** (0): Round-based competitive killing where scientists are always running around. Scientists don't respawn. - [x] **Stealth Hunting** (1): Round-based competitive killing where scientists stand, look about (rotate), then walk forward, but will run in fear if they see the player. Scientists don't respawn. *Similar to deer hunting.* - [x] **Traditional Slaughter** (2): Casual killing where scientists treat the player same as in Single Player. Scientists respawn. *I suggest we just leave teams out on this one?* - [ ] **Live in Fear** (3): Unique round-based gamemode where players have to only kill an evil randomly selected player controlled scientist causing chaos. Those who kill *good* scientists are punished with lost points. The evil scientist gains one point from every kill (NPC or Players). Scientists respawn. There are no teams. - [x] **Madness** (4): Unique gamemode where scientists attack themselves and the players. Scientists inject players and NPCs only once with a poison that slowly drains their health to 0. The scientists also play a sound (sh/hide_laugh.wav) when they get a sucessful kill and are still alive. Scientists respawn. There are no teams. *Should just flip sh_sciattack to 1* Regarding round winstate: Teams with the most scientist kills that round wins, then what happens when a team wins (visually and functionally) is "Team has won the round!" prints on screen, said team is awarded "13" points, and a 5 second countdown also happens, then new round.
Author
Owner

With commit 4aca5e6540, we now only have Live in Fear left!

With commit 4aca5e6540, we now only have Live in Fear left!
Sign in to join this conversation.
No Label
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: nuclide-ports/scihunt#1
No description provided.