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4 changed files with 6 additions and 11 deletions

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@ -577,12 +577,6 @@ HUD_Draw(void)
Damage_Draw(); Damage_Draw();
} }
string g_specmodes[] = {
"Free Camera",
"Third Person",
"First Person"
};
/* specatator main entry */ /* specatator main entry */
void void
HUD_DrawSpectator(void) HUD_DrawSpectator(void)

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@ -48,10 +48,8 @@ Game_Worldspawn(void)
{ {
precache_model("models/player.mdl"); precache_model("models/player.mdl");
precache_model("models/w_weaponbox.mdl"); precache_model("models/w_weaponbox.mdl");
Sound_Precache("player.die"); Sound_Precache("Player.FlashLightOff");
Sound_Precache("player.insane"); Sound_Precache("Player.FlashLightOn");
Sound_Precache("player.fall");
Sound_Precache("player.lightfall");
Player_Precache(); Player_Precache();
Weapons_Init(); Weapons_Init();

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@ -125,6 +125,7 @@ void w_hammer_release(player pl)
Damage_Apply(trace_ent, self, hdmg, WEAPON_HAMMER, DMG_BLUNT); Damage_Apply(trace_ent, self, hdmg, WEAPON_HAMMER, DMG_BLUNT);
makevectors(pl.v_angle);
if (trace_ent.classname == "monster_scientist") { if (trace_ent.classname == "monster_scientist") {
trace_ent.movetype = MOVETYPE_TOSS; trace_ent.movetype = MOVETYPE_TOSS;
trace_ent.velocity = v_forward * 768 + v_up * 256; trace_ent.velocity = v_forward * 768 + v_up * 256;

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@ -55,4 +55,6 @@ alias sv_gamemode sh_realistic
// video settings // video settings
seta gl_overbright 0 seta gl_overbright 0
seta gl_ldr 1 seta gl_ldr 1
seta r_lightmap_format rgb8 seta r_lightmap_format rgb8
exec skill_scihunt.cfg