diff --git a/src/shared/player.qc b/src/shared/player.qc index a164f37..fe0225f 100644 --- a/src/shared/player.qc +++ b/src/shared/player.qc @@ -357,42 +357,42 @@ player::PredictPreFrame(void) { NSClientPlayer::PredictPreFrame(); - SAVE_STATE(glock_mag); - SAVE_STATE(mp5_mag); - SAVE_STATE(python_mag); - SAVE_STATE(shotgun_mag); - SAVE_STATE(crossbow_mag); - SAVE_STATE(rpg_mag); - SAVE_STATE(satchel_chg); - SAVE_STATE(cannon_mag); + SAVE_STATE(glock_mag) + SAVE_STATE(mp5_mag) + SAVE_STATE(python_mag) + SAVE_STATE(shotgun_mag) + SAVE_STATE(crossbow_mag) + SAVE_STATE(rpg_mag) + SAVE_STATE(satchel_chg) + SAVE_STATE(cannon_mag) - SAVE_STATE(ammo_9mm); - SAVE_STATE(ammo_357); - SAVE_STATE(ammo_buckshot); - SAVE_STATE(ammo_bolt); - SAVE_STATE(ammo_rocket); - SAVE_STATE(ammo_uranium); - SAVE_STATE(ammo_handgrenade); - SAVE_STATE(ammo_satchel); - SAVE_STATE(ammo_tripmine); - SAVE_STATE(ammo_snark); - SAVE_STATE(ammo_hornet); + SAVE_STATE(ammo_9mm) + SAVE_STATE(ammo_357) + SAVE_STATE(ammo_buckshot) + SAVE_STATE(ammo_bolt) + SAVE_STATE(ammo_rocket) + SAVE_STATE(ammo_uranium) + SAVE_STATE(ammo_handgrenade) + SAVE_STATE(ammo_satchel) + SAVE_STATE(ammo_tripmine) + SAVE_STATE(ammo_snark) + SAVE_STATE(ammo_hornet) - SAVE_STATE(ammo_m203_grenade); - SAVE_STATE(ammo_shotgun_state); - SAVE_STATE(ammo_gauss_state); - SAVE_STATE(ammo_gauss_volume); - SAVE_STATE(ammo_egon_state); - SAVE_STATE(ammo_rpg_state); - SAVE_STATE(mode_tempstate); - SAVE_STATE(ammo_chainsaw_state); - SAVE_STATE(ammo_hammer_state); + SAVE_STATE(ammo_m203_grenade) + SAVE_STATE(ammo_shotgun_state) + SAVE_STATE(ammo_gauss_state) + SAVE_STATE(ammo_gauss_volume) + SAVE_STATE(ammo_egon_state) + SAVE_STATE(ammo_rpg_state) + SAVE_STATE(mode_tempstate) + SAVE_STATE(ammo_chainsaw_state) + SAVE_STATE(ammo_hammer_state) - SAVE_STATE(anim_top); - SAVE_STATE(anim_top_time); - SAVE_STATE(anim_top_delay); - SAVE_STATE(anim_bottom); - SAVE_STATE(anim_bottom_time); + SAVE_STATE(anim_top) + SAVE_STATE(anim_top_time) + SAVE_STATE(anim_top_delay) + SAVE_STATE(anim_bottom) + SAVE_STATE(anim_bottom_time) } /* @@ -407,42 +407,42 @@ player::PredictPostFrame(void) { NSClientPlayer::PredictPostFrame(); - ROLL_BACK(glock_mag); - ROLL_BACK(mp5_mag); - ROLL_BACK(python_mag); - ROLL_BACK(shotgun_mag); - ROLL_BACK(crossbow_mag); - ROLL_BACK(rpg_mag); - ROLL_BACK(satchel_chg); - ROLL_BACK(cannon_mag); + ROLL_BACK(glock_mag) + ROLL_BACK(mp5_mag) + ROLL_BACK(python_mag) + ROLL_BACK(shotgun_mag) + ROLL_BACK(crossbow_mag) + ROLL_BACK(rpg_mag) + ROLL_BACK(satchel_chg) + ROLL_BACK(cannon_mag) - ROLL_BACK(ammo_9mm); - ROLL_BACK(ammo_357); - ROLL_BACK(ammo_buckshot); - ROLL_BACK(ammo_bolt); - ROLL_BACK(ammo_rocket); - ROLL_BACK(ammo_uranium); - ROLL_BACK(ammo_handgrenade); - ROLL_BACK(ammo_satchel); - ROLL_BACK(ammo_tripmine); - ROLL_BACK(ammo_snark); - ROLL_BACK(ammo_hornet); + ROLL_BACK(ammo_9mm) + ROLL_BACK(ammo_357) + ROLL_BACK(ammo_buckshot) + ROLL_BACK(ammo_bolt) + ROLL_BACK(ammo_rocket) + ROLL_BACK(ammo_uranium) + ROLL_BACK(ammo_handgrenade) + ROLL_BACK(ammo_satchel) + ROLL_BACK(ammo_tripmine) + ROLL_BACK(ammo_snark) + ROLL_BACK(ammo_hornet) - ROLL_BACK(ammo_m203_grenade); - ROLL_BACK(ammo_shotgun_state); - ROLL_BACK(ammo_gauss_state); - ROLL_BACK(ammo_gauss_volume); - ROLL_BACK(ammo_egon_state); - ROLL_BACK(ammo_rpg_state); - ROLL_BACK(mode_tempstate); - ROLL_BACK(ammo_chainsaw_state); - ROLL_BACK(ammo_hammer_state); + ROLL_BACK(ammo_m203_grenade) + ROLL_BACK(ammo_shotgun_state) + ROLL_BACK(ammo_gauss_state) + ROLL_BACK(ammo_gauss_volume) + ROLL_BACK(ammo_egon_state) + ROLL_BACK(ammo_rpg_state) + ROLL_BACK(mode_tempstate) + ROLL_BACK(ammo_chainsaw_state) + ROLL_BACK(ammo_hammer_state) - ROLL_BACK(anim_top); - ROLL_BACK(anim_top_time); - ROLL_BACK(anim_top_delay); - ROLL_BACK(anim_bottom); - ROLL_BACK(anim_bottom_time); + ROLL_BACK(anim_top) + ROLL_BACK(anim_top_time) + ROLL_BACK(anim_top_delay) + ROLL_BACK(anim_bottom) + ROLL_BACK(anim_bottom_time) } #else @@ -519,42 +519,42 @@ player::EvaluateEntity(void) else if (ATTR_CHANGED(ammo_hammer_state)) SendFlags |= PLAYER_AMMO3; - SAVE_STATE(glock_mag); - SAVE_STATE(mp5_mag); - SAVE_STATE(python_mag); - SAVE_STATE(shotgun_mag); - SAVE_STATE(crossbow_mag); - SAVE_STATE(rpg_mag); - SAVE_STATE(satchel_chg); - SAVE_STATE(cannon_mag); + SAVE_STATE(glock_mag) + SAVE_STATE(mp5_mag) + SAVE_STATE(python_mag) + SAVE_STATE(shotgun_mag) + SAVE_STATE(crossbow_mag) + SAVE_STATE(rpg_mag) + SAVE_STATE(satchel_chg) + SAVE_STATE(cannon_mag) - SAVE_STATE(ammo_9mm); - SAVE_STATE(ammo_357); - SAVE_STATE(ammo_buckshot); - SAVE_STATE(ammo_bolt); - SAVE_STATE(ammo_rocket); - SAVE_STATE(ammo_uranium); - SAVE_STATE(ammo_handgrenade); - SAVE_STATE(ammo_satchel); - SAVE_STATE(ammo_tripmine); - SAVE_STATE(ammo_snark); - SAVE_STATE(ammo_hornet); + SAVE_STATE(ammo_9mm) + SAVE_STATE(ammo_357) + SAVE_STATE(ammo_buckshot) + SAVE_STATE(ammo_bolt) + SAVE_STATE(ammo_rocket) + SAVE_STATE(ammo_uranium) + SAVE_STATE(ammo_handgrenade) + SAVE_STATE(ammo_satchel) + SAVE_STATE(ammo_tripmine) + SAVE_STATE(ammo_snark) + SAVE_STATE(ammo_hornet) - SAVE_STATE(ammo_m203_grenade); - SAVE_STATE(ammo_shotgun_state); - SAVE_STATE(ammo_gauss_state); - SAVE_STATE(ammo_gauss_volume); - SAVE_STATE(ammo_egon_state); - SAVE_STATE(ammo_rpg_state); - SAVE_STATE(mode_tempstate); - SAVE_STATE(ammo_chainsaw_state); - SAVE_STATE(ammo_hammer_state); + SAVE_STATE(ammo_m203_grenade) + SAVE_STATE(ammo_shotgun_state) + SAVE_STATE(ammo_gauss_state) + SAVE_STATE(ammo_gauss_volume) + SAVE_STATE(ammo_egon_state) + SAVE_STATE(ammo_rpg_state) + SAVE_STATE(mode_tempstate) + SAVE_STATE(ammo_chainsaw_state) + SAVE_STATE(ammo_hammer_state) - SAVE_STATE(anim_top); - SAVE_STATE(anim_top_time); - SAVE_STATE(anim_top_delay); - SAVE_STATE(anim_bottom); - SAVE_STATE(anim_bottom_time); + SAVE_STATE(anim_top) + SAVE_STATE(anim_top_time) + SAVE_STATE(anim_top_delay) + SAVE_STATE(anim_bottom) + SAVE_STATE(anim_bottom_time) } /*