From 835bcc814549dc35239a66a898c3f348c74680ae Mon Sep 17 00:00:00 2001 From: Xylemon Date: Wed, 26 Apr 2023 22:19:43 -0700 Subject: [PATCH] Some comment cleanup --- src/shared/pmove.qc | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/shared/pmove.qc b/src/shared/pmove.qc index 027d075..467842b 100644 --- a/src/shared/pmove.qc +++ b/src/shared/pmove.qc @@ -31,8 +31,8 @@ #define PHY_VIEWPOS_CROUCHED [0,0,12] #include "items.h" - /* insanity changes player move and attack speed */ - +/* insanity changes player move and attack speed + * so lets override some base player functions */ void player::Physics_InputPreMove(void) { @@ -47,6 +47,9 @@ player::Physics_InputPreMove(void) } } +/* original SciHunt only increased speed melee but it's + * easier to do this to every weapon, plus it's more fun + * FIXME reloading is borked when active */ void player::Physics_InputPostMove(void) {